ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
Loading...
Searching...
No Matches
6847.h
Go to the documentation of this file.
1#ifndef __UGBC_6847__
2#define __UGBC_6847__
3
4/*****************************************************************************
5 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
6 *****************************************************************************
7 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 * http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *----------------------------------------------------------------------------
21 * Concesso in licenza secondo i termini della Licenza Apache, versione 2.0
22 * (la "Licenza"); è proibito usare questo file se non in conformità alla
23 * Licenza. Una copia della Licenza è disponibile all'indirizzo:
24 *
25 * http://www.apache.org/licenses/LICENSE-2.0
26 *
27 * Se non richiesto dalla legislazione vigente o concordato per iscritto,
28 * il software distribuito nei termini della Licenza è distribuito
29 * "COSì COM'è", SENZA GARANZIE O CONDIZIONI DI ALCUN TIPO, esplicite o
30 * implicite. Consultare la Licenza per il testo specifico che regola le
31 * autorizzazioni e le limitazioni previste dalla medesima.
32 ****************************************************************************/
33
34#include "../ugbc.h"
35
36#define COLOR_BLACK 4
37#define COLOR_YELLOW 1
38#define COLOR_DARK_WHITE COLOR_YELLOW // WHITE
39#define COLOR_WHITE COLOR_YELLOW
40#define COLOR_LIGHT_WHITE COLOR_WHITE
41#define COLOR_CYAN COLOR_BLUE
42#define COLOR_MAGENTA COLOR_BLUE
43#define COLOR_ORANGE COLOR_BLUE
44#define COLOR_DARK_RED 3 // RED
45#define COLOR_RED 3
46#define COLOR_LIGHT_RED COLOR_RED
47#define COLOR_DARK_GREEN COLOR_BLACK // GREEN
48#define COLOR_GREEN 0
49#define COLOR_LIGHT_GREEN COLOR_GREEN
50#define COLOR_DARK_BLUE COLOR_BLUE
51#define COLOR_BLUE 2
52#define COLOR_LIGHT_BLUE COLOR_BLUE
53
54#define COLOR_VIOLET COLOR_MAGENTA
55#define COLOR_BROWN COLOR_ORANGE
56#define COLOR_DARK_GREY COLOR_BLACK
57#define COLOR_GREY COLOR_WHITE
58#define COLOR_LIGHT_GREY COLOR_WHITE
59#define COLOR_PURPLE COLOR_VIOLET
60#define COLOR_LAVENDER COLOR_VIOLET
61#define COLOR_GOLD COLOR_YELLOW
62#define COLOR_TURQUOISE COLOR_LIGHT_BLUE
63#define COLOR_TAN COLOR_BROWN
64#define COLOR_YELLOW_GREEN COLOR_YELLOW
65#define COLOR_OLIVE_GREEN COLOR_GREEN
66#define COLOR_PINK COLOR_LIGHT_RED
67#define COLOR_PEACH COLOR_PINK
68
69#define DEFAULT_PEN_COLOR COLOR_YELLOW
70#define DEFAULT_PAPER_COLOR COLOR_GREEN
71
72#define COLOR_COUNT 4
73
74#define TEXT_COLUMNS_COUNT 32
75#define TEXT_ROWS_COUNT 16
76
77#define TILEMAP_MODE_INTERNAL 0 // Alphanumeric Internal 32 × 16 2 512
78#define TILEMAP_MODE_EXTERNAL 1 // Alphanumeric External 32 × 16 2 512
79
80#define TILEMAP_MODE_SEMIGRAPHICS4 2 // Semigraphics 4 64 × 32 8 512
81#define TILEMAP_MODE_SEMIGRAPHICS6 3 // Semigraphics 6 64 × 48 4 512
82#define TILEMAP_MODE_SEMIGRAPHICS8 4 // Semigraphics 8 64 × 64 2 2048
83#define TILEMAP_MODE_SEMIGRAPHICS12 5 // Semigraphics 12 64 × 96 1 3072
84#define TILEMAP_MODE_SEMIGRAPHICS24 6 // Semigraphics 24 64 × 192 1 6144
85
86#define BITMAP_MODE_COLOR1 7 // Color Graphics 1 64 × 64 4 1024
87#define BITMAP_MODE_RESOLUTION1 8 // Resolution Graphics 1 128 × 64 1 + Black 1024
88#define BITMAP_MODE_COLOR2 9 // Color Graphics 2 128 × 64 4 2048
89#define BITMAP_MODE_RESOLUTION2 10 // Resolution Graphics 2 128 × 96 1 + Black 1536
90#define BITMAP_MODE_COLOR3 11 // Color Graphics 3 128 × 96 4 3072
91#define BITMAP_MODE_RESOLUTION3 12 // Resolution Graphics 3 128 × 192 1 + Black 3072
92#define BITMAP_MODE_COLOR6 13 // Color Graphics 6 128 × 192 4 6144
93#define BITMAP_MODE_RESOLUTION6 14 // Resolution Graphics 6 256 × 192 1 + Black 6144
94
95#define BITMAP_MODE_DEFAULT BITMAP_MODE_RESOLUTION6
96#define BITMAP_MODE_STANDARD BITMAP_MODE_DEFAULT
97
98#define SPRITE_COUNT 0
99#define SPRITE_WIDTH 0
100#define SPRITE_HEIGHT 0
101#define SPRITE_X_MIN 0
102#define SPRITE_Y_MIN 0
103#define SPRITE_X_MAX 0
104#define SPRITE_Y_MAX 0
105
106#define SCREEN_SPRITE_RATIO_X 100
107#define SCREEN_SPRITE_RATIO_Y 100
108#define SCREEN_BORDER_X 0
109#define SCREEN_BORDER_Y 0
110
111// (2) SAM_Vx are three pairs of addresses (V0-V2), and poking any value to
112// EVEN addresses sets bit Vx off (0) in Video Display Generator (VDG)
113// circuitry. Poking a value to ODD addresses sets bit on (1) in VDG circuit.
114
115#define SAM_V0_CLR outline0("STA $FFC0")
116#define SAM_V0_SET outline0("STA $FFC1")
117#define SAM_V1_CLR outline0("STA $FFC2")
118#define SAM_V1_SET outline0("STA $FFC3")
119#define SAM_V2_CLR outline0("STA $FFC4")
120#define SAM_V2_SET outline0("STA $FFC5")
121
122#define SAM_F0_CLR outline0("STA $FFC6")
123#define SAM_F0_SET outline0("STA $FFC7")
124#define SAM_F1_CLR outline0("STA $FFC8")
125#define SAM_F1_SET outline0("STA $FFC9")
126#define SAM_F2_CLR outline0("STA $FFCA")
127#define SAM_F2_SET outline0("STA $FFCB")
128#define SAM_F3_CLR outline0("STA $FFCC")
129#define SAM_F3_SET outline0("STA $FFCD")
130#define SAM_F4_CLR outline0("STA $FFCE")
131#define SAM_F4_SET outline0("STA $FFCF")
132#define SAM_F5_CLR outline0("STA $FFD0")
133#define SAM_F5_SET outline0("STA $FFD1")
134#define SAM_F6_CLR outline0("STA $FFD2")
135#define SAM_F6_SET outline0("STA $FFD3")
136
137#define GM0_SET outline0("LDA $FF22"); outline0("ORA #$10"); outline0("STA $FF22");
138#define GM0_CLR outline0("LDA $FF22"); outline0("ANDA #$EF"); outline0("STA $FF22");
139#define GM1_SET outline0("LDA $FF22"); outline0("ORA #$20"); outline0("STA $FF22");
140#define GM1_CLR outline0("LDA $FF22"); outline0("ANDA #$DF"); outline0("STA $FF22");
141#define GM2_SET outline0("LDA $FF22"); outline0("ORA #$40"); outline0("STA $FF22");
142#define GM2_CLR outline0("LDA $FF22"); outline0("ANDA #$BF"); outline0("STA $FF22");
143
144#define CSS_SET outline0("LDA $FF22"); outline0("ORA #$08"); outline0("STA $FF22");
145#define CSS_CLR outline0("LDA $FF22"); outline0("ANDA #$F7"); outline0("STA $FF22");
146
147// (3) These registers work with $FF22 for setting modes, and should match up
148
149#define VDG_GRAPH outline0("LDA $FF22"); outline0("ORA #$80"); outline0("STA $FF22");
150#define VDG_TEXT outline0("LDA $FF22"); outline0("ANDA #$7f"); outline0("STA $FF22");
151
152// (4) Default screen mode is semigraphic-4
153// (5) Mode correspondence between the SAM and the VDG:
154// Mode VDG Settings SAM
155// A/G GM2 GM1 GM0 V2/V1/V0 Desc. RAM used
156// x,y,clrs in hex(dec)
157// Internal alphanumeric 0 X X 0 0 0 0 32x16 ( 5x7 pixel ch)
158// External alphanumeric 0 X X 1 0 0 0 32x16 (8x12 pixel ch)
159// Semigraphic-4 0 X X 0 0 0 0 32x16 ch, 64x32 pixels
160// Semigraphic-6 0 X X 1 0 0 0 64x48 pixels
161// Full graphic 1-C 1 0 0 0 0 0 1 64x64x4 $400(1024)
162// Full graphic 1-R 1 0 0 1 0 0 1 128x64x2 $400(1024)
163// Full graphic 2-C 1 0 1 0 0 1 0 128x64x4 $800(2048)
164// Full graphic 2-R 1 0 1 1 0 1 1 128x96x2 $600(1536)
165// Full graphic 3-C 1 1 0 0 1 0 0 128x96x4 $C00(3072)
166// Full graphic 3-R 1 1 0 1 1 0 1 128x192x2 $C00(3072)
167// Full graphic 6-C 1 1 1 0 1 1 0 128x192x4 $1800(6144)
168// Full graphic 6-R 1 1 1 1 1 1 0 256x192x2 $1800(6144)
169// Direct memory access X X X X 1 1 1
170// (6) Notes:
171// - The graphic modes with -C are 4 color, -R is 2 color.
172// - 2 color mode - 8 pixels per byte (each bit denotes on/off)
173// 4 color mode - 4 pixels per byte (each 2 bits denotes color)
174// - CSS (in FF22) is the color select bit:
175// Color set 0: 0 = black, 1 = green for -R modes
176// 00 = green, 01 = yellow for -C modes
177// 10 = blue, 11 = red for -C modes
178// Color set 1: 0 = black, 1 = buff for -R modes
179// Color Computer 1/2/3 Hardware Programming, Chris Lomont, v0.82
180// 71
181// 00 = buff, 01 = cyan, for -C modes
182// 10 = magenta, 11 = orange for -C modes
183// In semigraphic-4 mode, each byte is a char or 4 pixels:
184// bit 7 = 0 -> text char in following 7 bits
185// bit 7 = 1 -> graphic: 3 bit color code, then 4 bits for 4 quads of color
186// colors 000-cyan, yellow, blue, red, buff, cyan, magenta, orange=111
187// quad bits orientation UL, UR, LL, LR
188// In semigraphic-6 mode, each byte is 6 pixels:
189// bit 7-6 = C1-C0 color from 4 color sets above
190// bit 5-0 = 6 pixels in 2x3 block, each on/off
191// TODO - orientation
192// Example: To set 6-C color set 0, lda #$E0, sta in $FF22, $FFC3, $FFC5
193// To return to text mode, clra, sta in $FF22, $FFC2, $FFC4
194// (7) In the CoCo 3, The SAM is mostly CoCo 1/2 compatible Write-Only registers
195
196#define SPRITE_COUNT 0
197#define SPRITE_WIDTH 0
198#define SPRITE_HEIGHT 0
199
200#define IMAGE_WIDTH_SIZE 1
201#define IMAGE_WIDTH_OFFSET 0
202#define IMAGE_HEIGHT_SIZE 1
203#define IMAGE_HEIGHT_OFFSET 1
204
205#define DOUBLE_BUFFER_PAGE_0 0
206#define DOUBLE_BUFFER_PAGE_1 1
207
208int c6847_screen_mode_enable( Environment * _environment, ScreenMode * _screen_mode );
209
210void c6847_initialization( Environment * _environment );
211void c6847_finalization( Environment * _environment );
212
213void c6847_back( Environment * _environment );
214void c6847_background_color( Environment * _environment, char * _index, char * _background_color );
215void c6847_border_color( Environment * _environment, char * _border_color );
216void c6847_collision( Environment * _environment, char * _sprite_mask, char * _result );
217void c6847_hit( Environment * _environment, char * _sprite_mask, char * _result );
218void c6847_next_raster( Environment * _environment );
219void c6847_next_raster_at( Environment * _environment, char * _label, char * _positionlo, char * _positionhi );
220void c6847_raster_at( Environment * _environment, char * _label, char * _positionlo, char * _positionhi );
221void c6847_sprite_common_color( Environment * _environment, char * _index, char * _common_color );
222void c6847_bitmap_enable( Environment * _environment, int _width, int _height, int _colors );
223void c6847_bitmap_disable( Environment * _environment );
224void c6847_bitmap_at( Environment * _environment, char * _address );
225void c6847_colormap_at( Environment * _environment, char * _address );
226void c6847_textmap_at( Environment * _environment, char * _address );
227void c6847_tiles_at( Environment * _environment, char * _address );
228void c6847_tilemap_enable( Environment * _environment, int _width, int _height, int _colors, int _tile_width, int _tile_height );
229
230void c6847_bank_select( Environment * _environment, int _bank );
231void c6847_screen_on( Environment * _environment );
232void c6847_screen_off( Environment * _environment );
233void c6847_screen_rows( Environment * _environment, char * _rows );
234void c6847_screen_columns( Environment * _environment, char * _columns );
235
236void c6847_sprite_data_from( Environment * _environment, char * _sprite, char * _address );
237void c6847_sprite_data_set( Environment * _environment, char * _sprite, char * _address );
238void c6847_sprite_enable( Environment * _environment, char *_sprite );
239void c6847_sprite_disable( Environment * _environment, char * _sprite );
240void c6847_sprite_at( Environment * _environment, char * _sprite, char * _x, char * _y );
241void c6847_sprite_expand_vertical( Environment * _environment, char * _sprite );
242void c6847_sprite_expand_horizontal( Environment * _environment, char * _sprite );
243void c6847_sprite_compress_vertical( Environment * _environment, char * _sprite );
244void c6847_sprite_compress_horizontal( Environment * _environment, char * _sprite );
245void c6847_sprite_multicolor( Environment * _environment, char * _sprite );
246void c6847_sprite_monocolor( Environment * _environment, char * _sprite );
247void c6847_sprite_color( Environment * _environment, char * _sprite, char * _color );
248void c6847_sprite_priority( Environment * _environment, char * _sprite, char * _priority );
249void c6847_vertical_scroll( Environment * _environment, char * _displacement );
250void c6847_horizontal_scroll( Environment * _environment, char * _displacement );
251
252void c6847_tiles_get( Environment * _environment, char * _result );
253void c6847_get_width( Environment * _environment, char * _result );
254void c6847_get_height( Environment * _environment, char * _result );
255
256void c6847_pset_int( Environment * _environment, int _x, int _y, int *_c );
257void c6847_pset_vars( Environment * _environment, char *_x, char *_y, char * _c );
258void c6847_pget_color_vars( Environment * _environment, char *_x, char *_y, char * _result );
259void c6847_cls( Environment * _environment );
260void c6847_cls_box( Environment * _environment, char * _x1, char * _y1, char * _w, char * _h );
261void c6847_scroll_text( Environment * _environment, int _direction, int _overlap );
262void c6847_hscroll_line( Environment * _environment, int _direction, int _overlap );
263void c6847_hscroll_screen( Environment * _environment, int _direction, int _overlap );
264void c6847_text( Environment * _environment, char * _text, char * _text_size, int _raw );
265void c6847_cline( Environment * _environment, char * _characters );
266void c6847_scroll( Environment * _environment, int _dx, int _dy );
267
268Variable * c6847_get_raster_line( Environment * _environment );
269
270int c6847_image_size( Environment * _environment, int _width, int _height, int _mode, int _transparent );
271Variable * c6847_image_converter( Environment * _environment, char * _data, int _width, int _height, int _depth, int _offset_x, int _offset_y, int _frame_width, int _frame_height, int _mode, int _transparent_color, int _flags );
272void c6847_put_image( Environment * _environment, Resource * _image, char * _x, char * _y, char * _frame, char * _sequence, int _frame_size, int _frame_count, char * _flags );
273void c6847_blit_image( Environment * _environment, char * _sources[], int _source_count, char * _blit, char * _x, char * _y, char * _frame, char * _sequence, int _frame_size, int _frame_count, int _flags );
274Variable * c6847_new_image( Environment * _environment, int _width, int _height, int _mode );
275Variable * c6847_new_images( Environment * _environment, int _frames, int _width, int _height, int _mode );
276Variable * c6847_new_sequence( Environment * _environment, int _sequences, int _frames, int _width, int _height, int _mode );
277void c6847_get_image( Environment * _environment, char * _image, char * _x, char * _y, char * _frame, char * _sequence, int _frame_size, int _frame_count, int _palette );
278
279void c6847_put_tile( Environment * _environment, char * _image, char * _x, char * _y );
280void c6847_put_tiles( Environment * _environment, char * _image, char * _x, char * _y, char *_w, char *_h );
281void c6847_move_tiles( Environment * _environment, char * _image, char * _x, char * _y );
282void c6847_use_tileset( Environment * _environment, char * _tileset );
283void c6847_tile_at( Environment * _environment, char * _x, char * _y, char * _result );
284void c6847_slice_image( Environment * _environment, char * _image, char * _frame, char * _sequence, int _frame_size, int _frame_count, char * _destination );
285int c6847_palette_extract( Environment * _environment, char * _data, int _width, int _height, int _depth, int _flags, RGBi * _palette );
286
287void c6847_calculate_sequence_frame_offset( Environment * _environment, char * _offset, char * _sequence, char * _frame, int _frame_size, int _frame_count );
288void c6847_flip_image( Environment * _environment, Resource * _image, char * _frame, char * _sequence, int _frame_size, int _frame_count, char * _direction );
289
290void c6847_screen( Environment * _environment, char * _x, char * _y, char * _c );
291
292#endif
void c6847_bitmap_disable(Environment *_environment)
Definition 6847.c:755
void c6847_sprite_enable(Environment *_environment, char *_sprite)
Definition 6847.c:893
void c6847_bitmap_enable(Environment *_environment, int _width, int _height, int _colors)
Definition 6847.c:735
void c6847_tilemap_enable(Environment *_environment, int _width, int _height, int _colors, int _tile_width, int _tile_height)
Definition 6847.c:759
void c6847_scroll(Environment *_environment, int _dx, int _dy)
Definition 6847.c:2817
void c6847_tile_at(Environment *_environment, char *_x, char *_y, char *_result)
Definition 6847.c:2825
void c6847_hit(Environment *_environment, char *_sprite_mask, char *_result)
VIC-II: emit code to check for collision
Definition 6847.c:132
Variable * c6847_new_sequence(Environment *_environment, int _sequences, int _frames, int _width, int _height, int _mode)
Definition 6847.c:2728
void c6847_textmap_at(Environment *_environment, char *_address)
Definition 6847.c:791
void c6847_blit_image(Environment *_environment, char *_sources[], int _source_count, char *_blit, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _flags)
Definition 6847.c:2566
int c6847_palette_extract(Environment *_environment, char *_data, int _width, int _height, int _depth, int _flags, RGBi *_palette)
Definition 6847.c:2856
void c6847_sprite_at(Environment *_environment, char *_sprite, char *_x, char *_y)
Definition 6847.c:901
void c6847_screen_rows(Environment *_environment, char *_rows)
Definition 6847.c:877
int c6847_image_size(Environment *_environment, int _width, int _height, int _mode, int _transparent)
Definition 6847.c:1231
void c6847_put_image(Environment *_environment, Resource *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_flags)
Definition 6847.c:2618
void c6847_sprite_data_from(Environment *_environment, char *_sprite, char *_address)
Definition 6847.c:885
void c6847_slice_image(Environment *_environment, char *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_destination)
Definition 6847.c:2852
void c6847_sprite_data_set(Environment *_environment, char *_sprite, char *_address)
Definition 6847.c:889
void c6847_hscroll_line(Environment *_environment, int _direction, int _overlap)
Definition 6847.c:1172
void c6847_back(Environment *_environment)
Definition 6847.c:1201
void c6847_sprite_common_color(Environment *_environment, char *_index, char *_common_color)
VIC-II: emit code to change common sprite's color
Definition 6847.c:199
void c6847_flip_image(Environment *_environment, Resource *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_direction)
Definition 6847.c:2919
void c6847_tiles_at(Environment *_environment, char *_address)
Definition 6847.c:937
void c6847_sprite_color(Environment *_environment, char *_sprite, char *_color)
Definition 6847.c:933
void c6847_initialization(Environment *_environment)
Definition 6847.c:1059
void c6847_calculate_sequence_frame_offset(Environment *_environment, char *_offset, char *_sequence, char *_frame, int _frame_size, int _frame_count)
Definition 6847.c:2872
void c6847_use_tileset(Environment *_environment, char *_tileset)
Definition 6847.c:2838
Variable * c6847_new_image(Environment *_environment, int _width, int _height, int _mode)
Definition 6847.c:2673
void c6847_sprite_priority(Environment *_environment, char *_sprite, char *_priority)
Definition 6847.c:905
void c6847_tiles_get(Environment *_environment, char *_result)
Definition 6847.c:956
void c6847_sprite_multicolor(Environment *_environment, char *_sprite)
Definition 6847.c:925
void c6847_sprite_expand_vertical(Environment *_environment, char *_sprite)
Definition 6847.c:909
void c6847_screen_columns(Environment *_environment, char *_columns)
Definition 6847.c:881
void c6847_next_raster(Environment *_environment)
VIC-II: emit code to wait for next raster irq
Definition 6847.c:232
void c6847_put_tiles(Environment *_environment, char *_image, char *_x, char *_y, char *_w, char *_h)
Definition 6847.c:2833
int c6847_screen_mode_enable(Environment *_environment, ScreenMode *_screen_mode)
Definition 6847.c:325
void c6847_sprite_compress_vertical(Environment *_environment, char *_sprite)
Definition 6847.c:917
void c6847_pset_int(Environment *_environment, int _x, int _y, int *_c)
Definition 6847.c:798
void c6847_sprite_compress_horizontal(Environment *_environment, char *_sprite)
Definition 6847.c:921
void c6847_background_color(Environment *_environment, char *_index, char *_background_color)
VIC-II: emit code to change background color
Definition 6847.c:171
Variable * c6847_image_converter(Environment *_environment, char *_data, int _width, int _height, int _depth, int _offset_x, int _offset_y, int _frame_width, int _frame_height, int _mode, int _transparent_color, int _flags)
Definition 6847.c:2472
void c6847_get_width(Environment *_environment, char *_result)
Definition 6847.c:949
void c6847_bitmap_at(Environment *_environment, char *_address)
Definition 6847.c:780
void c6847_cls(Environment *_environment)
Definition 6847.c:970
Variable * c6847_get_raster_line(Environment *_environment)
Definition 6847.c:2842
void c6847_collision(Environment *_environment, char *_sprite_mask, char *_result)
VIC-II: emit code to check for collision
Definition 6847.c:117
void c6847_put_tile(Environment *_environment, char *_image, char *_x, char *_y)
Definition 6847.c:2821
void c6847_colormap_at(Environment *_environment, char *_address)
Definition 6847.c:787
void c6847_border_color(Environment *_environment, char *_border_color)
VIC-II: emit code to change border color
Definition 6847.c:145
void c6847_next_raster_at(Environment *_environment, char *_label, char *_positionlo, char *_positionhi)
VIC-II: emit code to wait for next raster irq at different position
Definition 6847.c:249
void c6847_cls_box(Environment *_environment, char *_x1, char *_y1, char *_w, char *_h)
Definition 6847.c:982
void c6847_horizontal_scroll(Environment *_environment, char *_displacement)
Definition 6847.c:945
void c6847_get_image(Environment *_environment, char *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _palette)
Definition 6847.c:2760
void c6847_text(Environment *_environment, char *_text, char *_text_size, int _raw)
Definition 6847.c:1021
Variable * c6847_new_images(Environment *_environment, int _frames, int _width, int _height, int _mode)
Definition 6847.c:2697
void c6847_move_tiles(Environment *_environment, char *_image, char *_x, char *_y)
Definition 6847.c:2829
void c6847_sprite_disable(Environment *_environment, char *_sprite)
Definition 6847.c:897
void c6847_raster_at(Environment *_environment, char *_label, char *_positionlo, char *_positionhi)
VIC-II: emit code to set raster irq
Definition 6847.c:218
void c6847_pset_vars(Environment *_environment, char *_x, char *_y, char *_c)
Definition 6847.c:821
void c6847_screen_off(Environment *_environment)
Definition 6847.c:873
void c6847_cline(Environment *_environment, char *_characters)
Definition 6847.c:1205
void c6847_pget_color_vars(Environment *_environment, char *_x, char *_y, char *_result)
Definition 6847.c:848
void c6847_sprite_expand_horizontal(Environment *_environment, char *_sprite)
Definition 6847.c:913
void c6847_finalization(Environment *_environment)
Definition 6847.c:1155
void c6847_screen_on(Environment *_environment)
Definition 6847.c:869
void c6847_scroll_text(Environment *_environment, int _direction, int _overlap)
Definition 6847.c:1001
void c6847_bank_select(Environment *_environment, int _bank)
Definition 6847.c:253
void c6847_get_height(Environment *_environment, char *_result)
Definition 6847.c:963
void c6847_sprite_monocolor(Environment *_environment, char *_sprite)
Definition 6847.c:929
void c6847_hscroll_screen(Environment *_environment, int _direction, int _overlap)
Definition 6847.c:1188
void c6847_vertical_scroll(Environment *_environment, char *_displacement)
Definition 6847.c:941
void c6847_screen(Environment *_environment, char *_x, char *_y, char *_c)
Definition 6847.c:2961
struct _ScreenMode ScreenMode
struct _Resource Resource
struct _RGBi RGBi
Structure to store color components (red, green and blue).
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.