38#define COLOR_DARK_WHITE COLOR_YELLOW
39#define COLOR_WHITE COLOR_YELLOW
40#define COLOR_LIGHT_WHITE COLOR_WHITE
41#define COLOR_CYAN COLOR_BLUE
42#define COLOR_MAGENTA COLOR_BLUE
43#define COLOR_ORANGE COLOR_BLUE
44#define COLOR_DARK_RED 3
46#define COLOR_LIGHT_RED COLOR_RED
47#define COLOR_DARK_GREEN COLOR_BLACK
49#define COLOR_LIGHT_GREEN COLOR_GREEN
50#define COLOR_DARK_BLUE COLOR_BLUE
52#define COLOR_LIGHT_BLUE COLOR_BLUE
54#define COLOR_VIOLET COLOR_MAGENTA
55#define COLOR_BROWN COLOR_ORANGE
56#define COLOR_DARK_GREY COLOR_BLACK
57#define COLOR_GREY COLOR_WHITE
58#define COLOR_LIGHT_GREY COLOR_WHITE
59#define COLOR_PURPLE COLOR_VIOLET
60#define COLOR_LAVENDER COLOR_VIOLET
61#define COLOR_GOLD COLOR_YELLOW
62#define COLOR_TURQUOISE COLOR_LIGHT_BLUE
63#define COLOR_TAN COLOR_BROWN
64#define COLOR_YELLOW_GREEN COLOR_YELLOW
65#define COLOR_OLIVE_GREEN COLOR_GREEN
66#define COLOR_PINK COLOR_LIGHT_RED
67#define COLOR_PEACH COLOR_PINK
69#define DEFAULT_PEN_COLOR COLOR_YELLOW
70#define DEFAULT_PAPER_COLOR COLOR_GREEN
74#define TEXT_COLUMNS_COUNT 32
75#define TEXT_ROWS_COUNT 16
77#define TILEMAP_MODE_INTERNAL 0
78#define TILEMAP_MODE_EXTERNAL 1
80#define TILEMAP_MODE_SEMIGRAPHICS4 2
81#define TILEMAP_MODE_SEMIGRAPHICS6 3
82#define TILEMAP_MODE_SEMIGRAPHICS8 4
83#define TILEMAP_MODE_SEMIGRAPHICS12 5
84#define TILEMAP_MODE_SEMIGRAPHICS24 6
86#define BITMAP_MODE_COLOR1 7
87#define BITMAP_MODE_RESOLUTION1 8
88#define BITMAP_MODE_COLOR2 9
89#define BITMAP_MODE_RESOLUTION2 10
90#define BITMAP_MODE_COLOR3 11
91#define BITMAP_MODE_RESOLUTION3 12
92#define BITMAP_MODE_COLOR6 13
93#define BITMAP_MODE_RESOLUTION6 14
95#define BITMAP_MODE_DEFAULT BITMAP_MODE_RESOLUTION6
96#define BITMAP_MODE_STANDARD BITMAP_MODE_DEFAULT
100#define SPRITE_HEIGHT 0
101#define SPRITE_X_MIN 0
102#define SPRITE_Y_MIN 0
103#define SPRITE_X_MAX 0
104#define SPRITE_Y_MAX 0
106#define SCREEN_SPRITE_RATIO_X 100
107#define SCREEN_SPRITE_RATIO_Y 100
108#define SCREEN_BORDER_X 0
109#define SCREEN_BORDER_Y 0
115#define SAM_V0_CLR outline0("STA $FFC0")
116#define SAM_V0_SET outline0("STA $FFC1")
117#define SAM_V1_CLR outline0("STA $FFC2")
118#define SAM_V1_SET outline0("STA $FFC3")
119#define SAM_V2_CLR outline0("STA $FFC4")
120#define SAM_V2_SET outline0("STA $FFC5")
122#define SAM_F0_CLR outline0("STA $FFC6")
123#define SAM_F0_SET outline0("STA $FFC7")
124#define SAM_F1_CLR outline0("STA $FFC8")
125#define SAM_F1_SET outline0("STA $FFC9")
126#define SAM_F2_CLR outline0("STA $FFCA")
127#define SAM_F2_SET outline0("STA $FFCB")
128#define SAM_F3_CLR outline0("STA $FFCC")
129#define SAM_F3_SET outline0("STA $FFCD")
130#define SAM_F4_CLR outline0("STA $FFCE")
131#define SAM_F4_SET outline0("STA $FFCF")
132#define SAM_F5_CLR outline0("STA $FFD0")
133#define SAM_F5_SET outline0("STA $FFD1")
134#define SAM_F6_CLR outline0("STA $FFD2")
135#define SAM_F6_SET outline0("STA $FFD3")
137#define GM0_SET outline0("LDA $FF22"); outline0("ORA #$10"); outline0("STA $FF22");
138#define GM0_CLR outline0("LDA $FF22"); outline0("ANDA #$EF"); outline0("STA $FF22");
139#define GM1_SET outline0("LDA $FF22"); outline0("ORA #$20"); outline0("STA $FF22");
140#define GM1_CLR outline0("LDA $FF22"); outline0("ANDA #$DF"); outline0("STA $FF22");
141#define GM2_SET outline0("LDA $FF22"); outline0("ORA #$40"); outline0("STA $FF22");
142#define GM2_CLR outline0("LDA $FF22"); outline0("ANDA #$BF"); outline0("STA $FF22");
144#define CSS_SET outline0("LDA $FF22"); outline0("ORA #$08"); outline0("STA $FF22");
145#define CSS_CLR outline0("LDA $FF22"); outline0("ANDA #$F7"); outline0("STA $FF22");
149#define VDG_GRAPH outline0("LDA $FF22"); outline0("ORA #$80"); outline0("STA $FF22");
150#define VDG_TEXT outline0("LDA $FF22"); outline0("ANDA #$7f"); outline0("STA $FF22");
196#define SPRITE_COUNT 0
197#define SPRITE_WIDTH 0
198#define SPRITE_HEIGHT 0
200#define IMAGE_WIDTH_SIZE 1
201#define IMAGE_WIDTH_OFFSET 0
202#define IMAGE_HEIGHT_SIZE 1
203#define IMAGE_HEIGHT_OFFSET 1
205#define DOUBLE_BUFFER_PAGE_0 0
206#define DOUBLE_BUFFER_PAGE_1 1
271Variable *
c6847_image_converter(
Environment * _environment,
char * _data,
int _width,
int _height,
int _depth,
int _offset_x,
int _offset_y,
int _frame_width,
int _frame_height,
int _mode,
int _transparent_color,
int _flags );
272void c6847_put_image(
Environment * _environment,
Resource * _image,
char * _x,
char * _y,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
char * _flags );
273void c6847_blit_image(
Environment * _environment,
char * _sources[],
int _source_count,
char * _blit,
char * _x,
char * _y,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
int _flags );
277void c6847_get_image(
Environment * _environment,
char * _image,
char * _x,
char * _y,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
int _palette );
284void c6847_slice_image(
Environment * _environment,
char * _image,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
char * _destination );
void c6847_bitmap_disable(Environment *_environment)
void c6847_sprite_enable(Environment *_environment, char *_sprite)
void c6847_bitmap_enable(Environment *_environment, int _width, int _height, int _colors)
void c6847_tilemap_enable(Environment *_environment, int _width, int _height, int _colors, int _tile_width, int _tile_height)
void c6847_scroll(Environment *_environment, int _dx, int _dy)
void c6847_tile_at(Environment *_environment, char *_x, char *_y, char *_result)
void c6847_hit(Environment *_environment, char *_sprite_mask, char *_result)
VIC-II: emit code to check for collision
Variable * c6847_new_sequence(Environment *_environment, int _sequences, int _frames, int _width, int _height, int _mode)
void c6847_textmap_at(Environment *_environment, char *_address)
void c6847_blit_image(Environment *_environment, char *_sources[], int _source_count, char *_blit, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _flags)
int c6847_palette_extract(Environment *_environment, char *_data, int _width, int _height, int _depth, int _flags, RGBi *_palette)
void c6847_sprite_at(Environment *_environment, char *_sprite, char *_x, char *_y)
void c6847_screen_rows(Environment *_environment, char *_rows)
int c6847_image_size(Environment *_environment, int _width, int _height, int _mode, int _transparent)
void c6847_put_image(Environment *_environment, Resource *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_flags)
void c6847_sprite_data_from(Environment *_environment, char *_sprite, char *_address)
void c6847_slice_image(Environment *_environment, char *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_destination)
void c6847_sprite_data_set(Environment *_environment, char *_sprite, char *_address)
void c6847_hscroll_line(Environment *_environment, int _direction, int _overlap)
void c6847_back(Environment *_environment)
void c6847_sprite_common_color(Environment *_environment, char *_index, char *_common_color)
VIC-II: emit code to change common sprite's color
void c6847_flip_image(Environment *_environment, Resource *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_direction)
void c6847_tiles_at(Environment *_environment, char *_address)
void c6847_sprite_color(Environment *_environment, char *_sprite, char *_color)
void c6847_initialization(Environment *_environment)
void c6847_calculate_sequence_frame_offset(Environment *_environment, char *_offset, char *_sequence, char *_frame, int _frame_size, int _frame_count)
void c6847_use_tileset(Environment *_environment, char *_tileset)
Variable * c6847_new_image(Environment *_environment, int _width, int _height, int _mode)
void c6847_sprite_priority(Environment *_environment, char *_sprite, char *_priority)
void c6847_tiles_get(Environment *_environment, char *_result)
void c6847_sprite_multicolor(Environment *_environment, char *_sprite)
void c6847_sprite_expand_vertical(Environment *_environment, char *_sprite)
void c6847_screen_columns(Environment *_environment, char *_columns)
void c6847_next_raster(Environment *_environment)
VIC-II: emit code to wait for next raster irq
void c6847_put_tiles(Environment *_environment, char *_image, char *_x, char *_y, char *_w, char *_h)
int c6847_screen_mode_enable(Environment *_environment, ScreenMode *_screen_mode)
void c6847_sprite_compress_vertical(Environment *_environment, char *_sprite)
void c6847_pset_int(Environment *_environment, int _x, int _y, int *_c)
void c6847_sprite_compress_horizontal(Environment *_environment, char *_sprite)
void c6847_background_color(Environment *_environment, char *_index, char *_background_color)
VIC-II: emit code to change background color
Variable * c6847_image_converter(Environment *_environment, char *_data, int _width, int _height, int _depth, int _offset_x, int _offset_y, int _frame_width, int _frame_height, int _mode, int _transparent_color, int _flags)
void c6847_get_width(Environment *_environment, char *_result)
void c6847_bitmap_at(Environment *_environment, char *_address)
void c6847_cls(Environment *_environment)
Variable * c6847_get_raster_line(Environment *_environment)
void c6847_collision(Environment *_environment, char *_sprite_mask, char *_result)
VIC-II: emit code to check for collision
void c6847_put_tile(Environment *_environment, char *_image, char *_x, char *_y)
void c6847_colormap_at(Environment *_environment, char *_address)
void c6847_border_color(Environment *_environment, char *_border_color)
VIC-II: emit code to change border color
void c6847_next_raster_at(Environment *_environment, char *_label, char *_positionlo, char *_positionhi)
VIC-II: emit code to wait for next raster irq at different position
void c6847_cls_box(Environment *_environment, char *_x1, char *_y1, char *_w, char *_h)
void c6847_horizontal_scroll(Environment *_environment, char *_displacement)
void c6847_get_image(Environment *_environment, char *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _palette)
void c6847_text(Environment *_environment, char *_text, char *_text_size, int _raw)
Variable * c6847_new_images(Environment *_environment, int _frames, int _width, int _height, int _mode)
void c6847_move_tiles(Environment *_environment, char *_image, char *_x, char *_y)
void c6847_sprite_disable(Environment *_environment, char *_sprite)
void c6847_raster_at(Environment *_environment, char *_label, char *_positionlo, char *_positionhi)
VIC-II: emit code to set raster irq
void c6847_pset_vars(Environment *_environment, char *_x, char *_y, char *_c)
void c6847_screen_off(Environment *_environment)
void c6847_cline(Environment *_environment, char *_characters)
void c6847_pget_color_vars(Environment *_environment, char *_x, char *_y, char *_result)
void c6847_sprite_expand_horizontal(Environment *_environment, char *_sprite)
void c6847_finalization(Environment *_environment)
void c6847_screen_on(Environment *_environment)
void c6847_scroll_text(Environment *_environment, int _direction, int _overlap)
void c6847_bank_select(Environment *_environment, int _bank)
void c6847_get_height(Environment *_environment, char *_result)
void c6847_sprite_monocolor(Environment *_environment, char *_sprite)
void c6847_hscroll_screen(Environment *_environment, int _direction, int _overlap)
void c6847_vertical_scroll(Environment *_environment, char *_displacement)
void c6847_screen(Environment *_environment, char *_x, char *_y, char *_c)
struct _ScreenMode ScreenMode
struct _Resource Resource
struct _RGBi RGBi
Structure to store color components (red, green and blue).
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.