void cpu_label(Environment *_environment, char *_label)
void cpu_jump(Environment *_environment, char *_label)
void end_gameloop(Environment *_environment)
Emit ASM code for END GAMELOOP.
void run_parallel(Environment *_environment)
Emit code for RUN PARALLEL.
#define MAX_TEMPORARY_STORAGE
void loop(Environment *_environment, char *_label)
#define CRITICAL_END_GAMELOOP_WITHOUT_GAMELOOP()
struct _Environment Environment
Structure of compilation environment.
struct _Loop Loop
Structure of a single loop.