Variable * variable_retrieve_or_define(Environment *_environment, char *_name, VariableType _type, int _value)
void play(Environment *_environment, int _note, int _delay, int _channels)
Emit ASM code for PLAY ....
void play_vars(Environment *_environment, char *_note, char *_delay, char *_channels)
Emit ASM code for PLAY ....
void pokey_set_note(Environment *_environment, int _channels, int _note)
void pokey_start(Environment *_environment, int _channels)
void pokey_start_var(Environment *_environment, char *_channels)
void pokey_set_note_vars(Environment *_environment, char *_channels, char *_note)
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
void wait_milliseconds(Environment *_environment, int _timing)
Emit ASM code for WAIT # [integer] MS.
void wait_milliseconds_var(Environment *_environment, char *_timing)
Emit ASM code for WAIT [expression] MILLISECONDS.