ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
Loading...
Searching...
No Matches
sound.c
Go to the documentation of this file.
1/*****************************************************************************
2 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
3 *****************************************************************************
4 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 * http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *----------------------------------------------------------------------------
18 * Concesso in licenza secondo i termini della Licenza Apache, versione 2.0
19 * (la "Licenza"); è proibito usare questo file se non in conformità alla
20 * Licenza. Una copia della Licenza è disponibile all'indirizzo:
21 *
22 * http://www.apache.org/licenses/LICENSE-2.0
23 *
24 * Se non richiesto dalla legislazione vigente o concordato per iscritto,
25 * il software distribuito nei termini della Licenza è distribuito
26 * "COSÌ COM'È", SENZA GARANZIE O CONDIZIONI DI ALCUN TIPO, esplicite o
27 * implicite. Consultare la Licenza per il testo specifico che regola le
28 * autorizzazioni e le limitazioni previste dalla medesima.
29 ****************************************************************************/
30
31/****************************************************************************
32 * INCLUDE SECTION
33 ****************************************************************************/
34
35#include "../../ugbc.h"
36
37/****************************************************************************
38 * CODE SECTION
39 ****************************************************************************/
40
52void sound( Environment * _environment, int _freq, int _delay, int _channels ) {
53
54 sidz_start( _environment, _channels );
55 sidz_set_frequency( _environment, _channels, _freq );
56 if ( _delay ) {
57 sidz_set_duration( _environment, _channels, _delay / 50 /* approx! */ );
58 sidz_wait_duration( _environment, _channels );
59 }
60
61}
62
74void sound_vars( Environment * _environment, char * _freq, char * _delay, char * _channels ) {
75
76 Variable * freq = variable_retrieve_or_define( _environment, _freq, VT_WORD, 440 );
77 if ( _channels ) {
78 Variable * channels = variable_retrieve_or_define( _environment, _channels, VT_WORD, 0x07 );
79 sidz_start_var( _environment, channels->realName );
80 sidz_set_frequency_vars( _environment, channels->realName, freq->realName );
81 if ( _delay ) {
82 Variable * delay = variable_retrieve_or_define( _environment, _delay, VT_WORD, 0 );
83 Variable * delayScaled = variable_sr_const( _environment, delay->name, 4 /* approx! */ );
84 sidz_set_duration_vars( _environment, channels->realName, delayScaled->realName );
85 sidz_wait_duration_vars( _environment, channels->realName );
86 }
87 } else {
88 sidz_start_var( _environment, NULL );
89 sidz_set_frequency_vars( _environment, NULL, freq->realName );
90 if ( _delay ) {
91 Variable * delay = variable_retrieve_or_define( _environment, _delay, VT_WORD, 0 );
92 Variable * delayScaled = variable_sr_const( _environment, delay->name, 4 /* approx! */ );
93 sidz_set_duration_vars( _environment, NULL, delayScaled->realName );
94 sidz_wait_duration_vars( _environment, NULL );
95 }
96 }
97
98}
Variable * variable_retrieve_or_define(Environment *_environment, char *_name, VariableType _type, int _value)
Variable * variable_sr_const(Environment *_environment, char *_destination, int _bits)
void sound_vars(Environment *_environment, char *_freq, char *_delay, char *_channels)
Emit ASM code for SOUND ....
Definition sound.c:79
void sound(Environment *_environment, int _freq, int _delay, int _channels)
Emit ASM code for SOUND ....
Definition sound.c:57
void sidz_wait_duration_vars(Environment *_environment, char *_channels)
Definition sidz.c:948
void sidz_set_frequency(Environment *_environment, int _channels, int _frequency)
Definition sidz.c:536
void sidz_start(Environment *_environment, int _channels)
Definition sidz.c:65
void sidz_set_duration(Environment *_environment, int _channels, int _duration)
Definition sidz.c:909
void sidz_wait_duration(Environment *_environment, int _channels)
Definition sidz.c:918
void sidz_set_duration_vars(Environment *_environment, char *_channels, char *_duration)
Definition sidz.c:927
void sidz_set_frequency_vars(Environment *_environment, char *_channels, char *_frequency)
Definition sidz.c:810
void sidz_start_var(Environment *_environment, char *_channels)
Definition sidz.c:569
char * name
Definition ugbc.h:979
char * realName
Definition ugbc.h:982
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
@ VT_WORD
Definition ugbc.h:455