ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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wait_ticks.c
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1/*****************************************************************************
2 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
3 *****************************************************************************
4 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 * http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *----------------------------------------------------------------------------
18 * Concesso in licenza secondo i termini della Licenza Apache, versione 2.0
19 * (la "Licenza"); è proibito usare questo file se non in conformità alla
20 * Licenza. Una copia della Licenza è disponibile all'indirizzo:
21 *
22 * http://www.apache.org/licenses/LICENSE-2.0
23 *
24 * Se non richiesto dalla legislazione vigente o concordato per iscritto,
25 * il software distribuito nei termini della Licenza è distribuito
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29 ****************************************************************************/
30
31/****************************************************************************
32 * INCLUDE SECTION
33 ****************************************************************************/
34
35#include "../../ugbc.h"
36
37/****************************************************************************
38 * CODE SECTION
39 ****************************************************************************/
40
49void wait_ticks( Environment * _environment, int _timing ) {
50
52
53 outline1("LD HL, $%4.4x", _timing);
54 outhead1("%srepeat:", label);
55 outline0("LD A, 0");
56 outline0("LD BC, $DC08");
57 outline0("OUT (C), A");
58 outline0("IN A, (C)");
59 outhead1("%s:", label);
60 outline0("IN A, (C)");
61 outline0("CP 1");
62 outline1("JR C, %s", label);
63 outline0("DEC HL");
64 outline0("LD A, L");
65 outline0("OR H");
66 outline1("JR NZ, %srepeat", label);
67
68}
69
78void wait_ticks_var( Environment * _environment, char * _timing ) {
79
81
82 Variable * timing = variable_retrieve_or_define( _environment, _timing, VT_WORD, 0 );
83
84 outline1("LD HL, (%s)", timing->realName);
85 outhead1("%srepeat:", label);
86 outline0("LD A, 0");
87 outline0("LD BC, $DC08");
88 outline0("OUT (C), A");
89 outline0("IN A, (C)");
90 outhead1("%s:", label);
91 outline0("IN A, (C)");
92 outline0("CP 1");
93 outline1("JR C, %s", label);
94 outline0("DEC HL");
95 outline0("LD A, L");
96 outline0("OR H");
97 outline1("JR NZ, %srepeat", label);
98
99}
Variable * variable_retrieve_or_define(Environment *_environment, char *_name, VariableType _type, int _value)
void wait_ticks_var(Environment *_environment, char *_timing)
Emit ASM code for WAIT [expression] TICKS.
Definition wait_ticks.c:65
void wait_ticks(Environment *_environment, int _timing)
Emit ASM code for WAIT # [integer] TICKS.
Definition wait_ticks.c:49
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
@ VT_WORD
Definition ugbc.h:455
#define outline0(s)
Definition ugbc.h:4252
#define outline1(s, a)
Definition ugbc.h:4253
#define MAKE_LABEL
Definition ugbc.h:3351
#define outhead1(s, a)
Definition ugbc.h:4247