1#ifndef __UGBC_TMS9918__
2#define __UGBC_TMS9918__
36#define COLOR_TRANSPARENT 0x00
37#define COLOR_BLACK 0x00
38#define COLOR_DARK_WHITE 0x08
39#define COLOR_WHITE 0x0f
40#define COLOR_LIGHT_WHITE COLOR_WHITE
41#define COLOR_DARK_RED 0x04
43#define COLOR_LIGHT_RED COLOR_RED
44#define COLOR_CYAN 0x0b
45#define COLOR_VIOLET 0x0d
46#define COLOR_DARK_GREEN 0x02
47#define COLOR_GREEN 0x0a
48#define COLOR_LIGHT_GREEN COLOR_GREEN
49#define COLOR_DARK_BLUE 0x01
50#define COLOR_BLUE 0x09
51#define COLOR_LIGHT_BLUE COLOR_BLUE
52#define COLOR_YELLOW 0x0e
53#define COLOR_ORANGE COLOR_LIGHT_RED
54#define COLOR_BROWN 0x06
55#define COLOR_DARK_GREY COLOR_DARK_WHITE
56#define COLOR_GREY 0x07
57#define COLOR_LIGHT_GREY COLOR_GREY
58#define COLOR_MAGENTA 0x0d
59#define COLOR_PURPLE COLOR_VIOLET
60#define COLOR_LAVENDER COLOR_VIOLET
61#define COLOR_GOLD COLOR_YELLOW
62#define COLOR_TURQUOISE COLOR_LIGHT_BLUE
63#define COLOR_TAN COLOR_BROWN
64#define COLOR_YELLOW_GREEN COLOR_LIGHT_GREEN
65#define COLOR_OLIVE_GREEN COLOR_GREEN
66#define COLOR_PINK COLOR_LIGHT_RED
67#define COLOR_PEACH COLOR_PINK
70#define DEFAULT_PEN_COLOR COLOR_WHITE
71#define DEFAULT_PAPER_COLOR COLOR_BLACK
73#define TEXT_COLUMNS_COUNT 40
74#define TEXT_ROWS_COUNT 25
76#define TILEMAP_MODE_40x25x2 0
77#define TILEMAP_MODE_40x25x16 1
78#define TILEMAP_MODE_80x25x2 2
79#define TILEMAP_MODE_80x25x16 3
80#define TILEMAP_MODE_STANDARD TILEMAP_MODE_40x25x16
82#define BITMAP_MODE_320x200x2 4
83#define BITMAP_MODE_320x200x4 5
84#define BITMAP_MODE_640x200x2 6
85#define BITMAP_MODE_STANDARD BITMAP_MODE_320x200x4
87#define BITMAP_MODE_DEFAULT BITMAP_MODE_STANDARD
89#define SPRITE_COUNT 32
91#define SPRITE_HEIGHT 8
94#define SPRITE_X_MAX 264
95#define SPRITE_Y_MAX 200
97#define SCREEN_SPRITE_RATIO_X 100
98#define SCREEN_SPRITE_RATIO_Y 100
99#define SCREEN_BORDER_X 0
100#define SCREEN_BORDER_Y 0
102#define IMAGE_WIDTH_SIZE 2
103#define IMAGE_WIDTH_OFFSET 0
104#define IMAGE_HEIGHT_SIZE 1
105#define IMAGE_HEIGHT_OFFSET 2
107#define DOUBLE_BUFFER_PAGE_0 0
108#define DOUBLE_BUFFER_PAGE_1 1
182Variable *
cga_image_converter(
Environment * _environment,
char * _data,
int _width,
int _height,
int _depth,
int _offset_x,
int _offset_y,
int _frame_width,
int _frame_height,
int _mode,
int _transparent_color,
int _flags );
184void cga_put_image(
Environment * _environment,
Resource * _image,
char * _x,
char * _y,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
char * _flags );
185void cga_blit_image(
Environment * _environment,
char * _sources[],
int _source_count,
char * _blit,
char * _x,
char * _y,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
int _flags );
190void cga_get_image(
Environment * _environment,
char * _image,
char * _x,
char * _y,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
int _palette );
204void cga_slice_image_copy(
Environment * _environment,
char * _image,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
char * _destination );
void cga_blit_image(Environment *_environment, char *_sources[], int _source_count, char *_blit, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _flags)
void cga_initialization(Environment *_environment)
void cga_colormap_at(Environment *_environment, char *_address)
void cga_scroll_text(Environment *_environment, int _direction, int _overlap)
Variable * cga_new_sequence(Environment *_environment, int _sequences, int _frames, int _width, int _height, int _mode)
void cga_move_video_memory(Environment *_environment, char *_from, char *_to, char *_size)
void cga_next_raster_at(Environment *_environment, char *_label, char *_positionlo, char *_positionhi)
CGA: emit code to wait for next raster irq at different position
void cga_screen_columns(Environment *_environment, char *_columns)
void cga_border_color(Environment *_environment, char *_border_color)
CGA: emit code to change border color
int cga_screen_mode_enable(Environment *_environment, ScreenMode *_screen_mode)
void cga_vertical_scroll(Environment *_environment, char *_displacement)
void cga_put_tiles(Environment *_environment, char *_image, char *_x, char *_y, char *_w, char *_h)
void cga_screen_on(Environment *_environment)
void cga_calculate_sequence_frame_offset(Environment *_environment, char *_offset, char *_sequence, char *_frame, int _frame_size, int _frame_count)
void cga_cls(Environment *_environment)
Variable * cga_collision(Environment *_environment, char *_sprite)
void cga_slice_image_copy(Environment *_environment, char *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_destination)
void cga_hscroll_line(Environment *_environment, int _direction, int _overlap)
void cga_text(Environment *_environment, char *_text, char *_text_size, int _raw)
void cga_sprite_color(Environment *_environment, char *_sprite, char *_color)
void cga_sprite_compress_vertical(Environment *_environment, char *_sprite)
void cga_screen_rows(Environment *_environment, char *_rows)
void cga_sprite_compress_horizontal(Environment *_environment, char *_sprite)
void cga_background_color_vars(Environment *_environment, char *_index, char *_background_color)
CGA: emit code to change background color
void cga_sprite_expand_vertical(Environment *_environment, char *_sprite)
void cga_raster_at(Environment *_environment, char *_label, char *_positionlo, char *_positionhi)
CGA: emit code to set raster irq
void cga_tiles_at(Environment *_environment, char *_address)
void cga_sprite_multicolor(Environment *_environment, char *_sprite)
void cga_bitmap_enable(Environment *_environment, int _width, int _height, int _colors)
void cga_pset_vars(Environment *_environment, char *_x, char *_y, char *_c)
void cga_sprite_common_color(Environment *_environment, char *_index, char *_common_color)
CGA: emit code to change common sprite's color
void cga_get_image(Environment *_environment, char *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _palette)
void cga_bitmap_disable(Environment *_environment)
Variable * cga_new_image(Environment *_environment, int _width, int _height, int _mode)
void cga_busy_wait(Environment *_environment, char *_timing)
void cga_bank_select(Environment *_environment, int _bank)
void cga_move_memory_video(Environment *_environment, char *_from, char *_to, char *_size)
void cga_get_height(Environment *_environment, char *_result)
void cga_get_width(Environment *_environment, char *_result)
void cga_back(Environment *_environment)
void cga_put_tile(Environment *_environment, char *_image, char *_x, char *_y)
void cga_bitmap_at(Environment *_environment, char *_address)
int cga_palette_extract(Environment *_environment, char *_data, int _width, int _height, int _depth, int _flags, RGBi *_palette)
void cga_sprite_data_from(Environment *_environment, char *_sprite, char *_image)
void cga_sprite_expand_horizontal(Environment *_environment, char *_sprite)
void cga_horizontal_scroll(Environment *_environment, char *_displacement)
void cga_sprite_data_set(Environment *_environment, char *_sprite, char *_image)
void cga_use_tileset(Environment *_environment, char *_tileset)
void cga_cline(Environment *_environment, char *_characters)
void cga_sprite_disable(Environment *_environment, char *_sprite)
void cga_sprite_monocolor(Environment *_environment, char *_sprite)
void cga_sprite_priority(Environment *_environment, char *_sprite, char *_priority)
void cga_sprite_at(Environment *_environment, char *_sprite, char *_x, char *_y)
void cga_screen_off(Environment *_environment)
void cga_finalization(Environment *_environment)
void cga_sprite_enable(Environment *_environment, char *_sprite)
void cga_move_tiles(Environment *_environment, char *_image, char *_x, char *_y)
void cga_background_color_get_vars(Environment *_environment, char *_index, char *_background_color)
CGA: emit code to retrieve background color
void cga_tile_at(Environment *_environment, char *_x, char *_y, char *_result)
void cga_textmap_at(Environment *_environment, char *_address)
void cga_next_raster(Environment *_environment)
CGA: emit code to wait for next raster irq
void cga_flip_image(Environment *_environment, Resource *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_direction)
void cga_background_color(Environment *_environment, int _index, int _background_color)
CGA: emit code to change background color
void(* Tms9918SliceImageFunction)(Environment *, char *, char *, char *, int, int, char *)
Variable * cga_image_converter(Environment *_environment, char *_data, int _width, int _height, int _depth, int _offset_x, int _offset_y, int _frame_width, int _frame_height, int _mode, int _transparent_color, int _flags)
Variable * cga_get_raster_line(Environment *_environment)
Variable * cga_new_images(Environment *_environment, int _frames, int _width, int _height, int _mode)
void cga_pget_color_vars(Environment *_environment, char *_x, char *_y, char *_result)
void cga_tilemap_enable(Environment *_environment, int _width, int _height, int _colors, int _tile_width, int _tile_height)
void cga_pset_int(Environment *_environment, int _x, int _y, int *_c)
int cga_image_size(Environment *_environment, int _width, int _height, int _mode)
void cga_hscroll_screen(Environment *_environment, int _direction, int _overlap)
void cga_cls_box(Environment *_environment, char *_x1, char *_y1, char *_w, char *_h)
void cga_slice_image_extract(Environment *_environment, char *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_destination)
void cga_wait_vbl(Environment *_environment)
void cga_tiles_get(Environment *_environment, char *_result)
void cga_put_image(Environment *_environment, Resource *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_flags)
void cga_move_video_video(Environment *_environment, char *_from, char *_to, char *_size)
void cga_colors_vars(Environment *_environment, char *_foreground_color, char *_background_color)
void cga_hit(Environment *_environment, char *_sprite_mask, char *_result)
CGA: emit code to check for collision
void cga_scroll(Environment *_environment, int _dx, int _dy)
Variable * cga_sprite_converter(Environment *_environment, char *_data, int _width, int _height, int _depth, RGBi *_color, int _x_slot, int _y_slot)
void cga_background_color_semivars(Environment *_environment, int _index, char *_background_color)
CGA: emit code to change background color
void cga_screen(Environment *_environment, char *_x, char *_y, char *_c)
struct _ScreenMode ScreenMode
struct _Resource Resource
struct _RGBi RGBi
Structure to store color components (red, green and blue).
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.