ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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boom.c
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1/*****************************************************************************
2 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
3 *****************************************************************************
4 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 * http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *----------------------------------------------------------------------------
18 * Concesso in licenza secondo i termini della Licenza Apache, versione 2.0
19 * (la "Licenza"); è proibito usare questo file se non in conformità alla
20 * Licenza. Una copia della Licenza è disponibile all'indirizzo:
21 *
22 * http://www.apache.org/licenses/LICENSE-2.0
23 *
24 * Se non richiesto dalla legislazione vigente o concordato per iscritto,
25 * il software distribuito nei termini della Licenza è distribuito
26 * "COSÌ COM'È", SENZA GARANZIE O CONDIZIONI DI ALCUN TIPO, esplicite o
27 * implicite. Consultare la Licenza per il testo specifico che regola le
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29 ****************************************************************************/
30
31/****************************************************************************
32 * INCLUDE SECTION
33 ****************************************************************************/
34
35#include "../../ugbc.h"
36
37/****************************************************************************
38 * CODE SECTION
39 ****************************************************************************/
40
49/* <usermanual>
50@keyword BOOM
51</usermanual> */
52void boom( Environment * _environment, int _duration, int _channels ) {
53
54 if ( _environment->audioConfig.async ) {
56 }
57
58 deploy( random, src_hw_6809_cpu_random_asm );
59 deploy( audio1startup, src_hw_coco3_audio1_asm );
60
61 long durationInCycles = ( _duration * 67 ) & 0xffff;
62
63 outline1( "LDY #$%4.4x", (unsigned int) durationInCycles );
64 outline0( "JSR COCO3AUDIO1BOOM" );
65}
66
75/* <usermanual>
76@keyword BOOM
77</usermanual> */
78void boom_var( Environment * _environment, char * _duration, char * _channels ) {
79
80 if ( _environment->audioConfig.async ) {
82 }
83
84 deploy( random, src_hw_6809_cpu_random_asm );
85 deploy( audio1startup, src_hw_coco3_audio1_asm );
86
87 if ( _duration ) {
88 Variable * duration = variable_retrieve_or_define( _environment, _duration, VT_WORD, 3500 );
89
90 outline1( "LDD %s", duration->realName );
91 outline0( "ASLB" );
92 outline0( "ROLA" );
93 outline0( "ASLB" );
94 outline0( "ROLA" );
95 outline0( "ASLB" );
96 outline0( "ROLA" );
97 outline0( "TFR D, Y" );
98
99 } else {
100
101 outline0( "LDY #$FFFF" )
102
103 }
104
105 outline0( "JSR COCO3AUDIO1BOOM" );
106
107}
108
Variable * variable_retrieve_or_define(Environment *_environment, char *_name, VariableType _type, int _value)
void boom_var(Environment *_environment, char *_duration, char *_channels)
Emit ASM code for BOOM ....
Definition boom.c:84
void boom(Environment *_environment, int _duration, int _channels)
Emit ASM code for BOOM ....
Definition boom.c:55
int async
Definition ugbc.h:2076
AudioConfig audioConfig
Definition ugbc.h:2420
char * realName
Definition ugbc.h:982
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
@ VT_WORD
Definition ugbc.h:455
#define CRITICAL_BOOM_NOT_ASYNC()
Definition ugbc.h:3727
#define outline0(s)
Definition ugbc.h:4252
#define outline1(s, a)
Definition ugbc.h:4253
#define deploy(s, e)
Definition ugbc.h:4288