ugBASIC
1.18
An isomorphic BASIC language compiler for retrocomputers
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shoot.c
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/*****************************************************************************
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* ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
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*****************************************************************************
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* Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*----------------------------------------------------------------------------
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* Concesso in licenza secondo i termini della Licenza Apache, versione 2.0
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* (la "Licenza"); è proibito usare questo file se non in conformità alla
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* Licenza. Una copia della Licenza è disponibile all'indirizzo:
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Se non richiesto dalla legislazione vigente o concordato per iscritto,
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* il software distribuito nei termini della Licenza è distribuito
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* "COSÌ COM'È", SENZA GARANZIE O CONDIZIONI DI ALCUN TIPO, esplicite o
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* implicite. Consultare la Licenza per il testo specifico che regola le
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* autorizzazioni e le limitazioni previste dalla medesima.
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****************************************************************************/
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/****************************************************************************
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* INCLUDE SECTION
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****************************************************************************/
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#include "
../../ugbc.h
"
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/****************************************************************************
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* CODE SECTION
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****************************************************************************/
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/* <usermanual>
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@keyword SHOOT
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</usermanual> */
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void
shoot
(
Environment
* _environment,
int
_channels ) {
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deploy
( random, src_hw_6309_cpu_random_asm );
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deploy
( audio1startup, src_hw_cocob_audio1_asm );
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if
( _environment->
audioConfig
.
async
) {
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CRITICAL_SHOOT_NOT_ASYNC
();
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}
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outline0
(
"JSR COCOBAUDIO1SHOOT"
);
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}
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shoot
void shoot(Environment *_environment, int _channels)
Emit ASM code for SHOOT ....
Definition
shoot.c:67
_AudioConfig::async
int async
Definition
ugbc.h:2076
_Environment::audioConfig
AudioConfig audioConfig
Definition
ugbc.h:2420
ugbc.h
Environment
struct _Environment Environment
Structure of compilation environment.
CRITICAL_SHOOT_NOT_ASYNC
#define CRITICAL_SHOOT_NOT_ASYNC()
Definition
ugbc.h:3728
outline0
#define outline0(s)
Definition
ugbc.h:4252
deploy
#define deploy(s, e)
Definition
ugbc.h:4288
Z:
ugbasic
ugbc
src
targets
cocob
shoot.c
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