void cpu_math_add_8bit(Environment *_environment, char *_source, char *_destination, char *_other)
CPU 6309: emit code to add two 8 bit values
void cpu_inc(Environment *_environment, char *_variable)
void cpu_store_8bit(Environment *_environment, char *_destination, int _value)
CPU 6309: emit code to store 8 bit
void cpu_math_and_const_8bit(Environment *_environment, char *_source, int _mask)
CPU 6309: emit code to mask with "and" a value of 8 bit
void cpu_move_8bit(Environment *_environment, char *_source, char *_destination)
CPU 6309: emit code to move 8 bit
Variable * variable_retrieve(Environment *_environment, char *_name)
Variable * variable_retrieve_or_define(Environment *_environment, char *_name, VariableType _type, int _value)
Variable * variable_move_naked(Environment *_environment, char *_source, char *_destination)
Store the value of a variable inside another variable without conversion.
Variable * variable_temporary(Environment *_environment, VariableType _type, char *_meaning)
Define a temporary variable.
Variable * csprite_init(Environment *_environment, char *_image, char *_sprite, int _flags)
Emit code for SPRITE(...).
Variable * sprite_converter(Environment *_environment, char *_data, int _width, int _height, int _depth, RGBi *_color, int _flags, int _slot_x, int _slot_y)
void cpc_sprite_data_from(Environment *_environment, char *_sprite, char *_address)
RGBi originalPalette[MAX_PALETTE]
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.