ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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shoot.c
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1/*****************************************************************************
2 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
3 *****************************************************************************
4 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
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10 * http://www.apache.org/licenses/LICENSE-2.0
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30
31/****************************************************************************
32 * INCLUDE SECTION
33 ****************************************************************************/
34
35#include "../../../ugbc.h"
36
37/****************************************************************************
38 * CODE SECTION
39 ****************************************************************************/
40
41#if defined(__c128z__)
42
51/* <usermanual>
52@keyword SHOOT
53
54@english
55This command makes the computer emit an shoot-like sound. It is possible to indicate
56on which voices the system should emit the sound. If omitted, it will be issued on all.
57
58@italian
59Questo comando fa emettere al computer un suono simile a un colpo. E' possibile
60indicare su quali voci il sistema dovrà emettere il suono. Se omesso, sarà emesso su tutte.
61
62@syntax SHOOT {ON #[channel]}
63
64@example SHOOT
65@example SHOOT ON %001
66
67@target c128
68@target c64
69</usermanual> */
70void shoot( Environment * _environment, int _channels ) {
71
72 sidz_set_program( _environment, _channels, IMF_INSTRUMENT_GUNSHOT );
73 sidz_start( _environment, _channels );
74 sidz_set_frequency( _environment, _channels, 1000 );
75
76 sidz_set_duration( _environment, _channels, 4 );
77
78 if ( ! _environment->audioConfig.async ) {
79 sidz_wait_duration( _environment, _channels );
80 }
81
82}
83
84#endif
void shoot(Environment *_environment, int _channels)
Emit ASM code for SHOOT ....
Definition shoot.c:67
void sidz_set_program(Environment *_environment, int _channels, int _program)
Definition sidz.c:344
void sidz_set_frequency(Environment *_environment, int _channels, int _frequency)
Definition sidz.c:536
void sidz_start(Environment *_environment, int _channels)
Definition sidz.c:65
void sidz_set_duration(Environment *_environment, int _channels, int _duration)
Definition sidz.c:909
void sidz_wait_duration(Environment *_environment, int _channels)
Definition sidz.c:918
int async
Definition ugbc.h:2076
AudioConfig audioConfig
Definition ugbc.h:2420
struct _Environment Environment
Structure of compilation environment.
#define IMF_INSTRUMENT_GUNSHOT
Definition ugbc.h:4701