57 outline3(
"; SPRITE %d AT (%d,%d)", _sprite, _x, _y);
Variable * variable_retrieve(Environment *_environment, char *_name)
Variable * variable_temporary(Environment *_environment, VariableType _type, char *_meaning)
Define a temporary variable.
Variable * variable_store(Environment *_environment, char *_destination, unsigned int _value)
Store a direct value to a variable.
void sprite_at_vars(Environment *_environment, char *_sprite, char *_x, char *_y)
Emit ASM code for SPRITE [expression] AT ([expression],[expression]).
void sprite_at(Environment *_environment, int _sprite, int _x, int _y)
Emit ASM code for SPRITE [int] AT ([int],[int]).
#define MAX_TEMPORARY_STORAGE
#define outline3(s, a, b, c)
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
void vic1_sprite_at(Environment *_environment, char *_sprite, char *_x, char *_y)