ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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sprite_at.c
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1/*****************************************************************************
2 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
3 *****************************************************************************
4 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 * http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *----------------------------------------------------------------------------
18 * Concesso in licenza secondo i termini della Licenza Apache, versione 2.0
19 * (la "Licenza"); è proibito usare questo file se non in conformità alla
20 * Licenza. Una copia della Licenza è disponibile all'indirizzo:
21 *
22 * http://www.apache.org/licenses/LICENSE-2.0
23 *
24 * Se non richiesto dalla legislazione vigente o concordato per iscritto,
25 * il software distribuito nei termini della Licenza è distribuito
26 * "COSÌ COM'È", SENZA GARANZIE O CONDIZIONI DI ALCUN TIPO, esplicite o
27 * implicite. Consultare la Licenza per il testo specifico che regola le
28 * autorizzazioni e le limitazioni previste dalla medesima.
29 ****************************************************************************/
30
31/****************************************************************************
32 * INCLUDE SECTION
33 ****************************************************************************/
34
35#include "../../../ugbc.h"
36
37/****************************************************************************
38 * CODE SECTION
39 ****************************************************************************/
40
41#if defined(__vic20__)
42
55void sprite_at( Environment * _environment, int _sprite, int _x, int _y ) {
56
57 outline3("; SPRITE %d AT (%d,%d)", _sprite, _x, _y);
58
59 char spriteString[MAX_TEMPORARY_STORAGE]; sprintf( spriteString, "#$%2.2x", _sprite );
60 char yString[MAX_TEMPORARY_STORAGE]; sprintf( yString, "#$%2.2x", _y );
61
62 Variable * x = variable_temporary( _environment, VT_POSITION, "(x)" );
63 variable_store( _environment, x->name, _x );
64
65 vic1_sprite_at( _environment, spriteString, x->realName, yString );
66
67}
68
81void sprite_at_vars( Environment * _environment, char * _sprite, char * _x, char * _y ) {
82
83 Variable * sprite = variable_retrieve( _environment, _sprite );
84
85 Variable * x = variable_retrieve( _environment, _x );
86
87 Variable * y = variable_retrieve( _environment, _y );
88
89 outline3("; SPRITE %s AT (%s,%s)", sprite->name, x->name, y->name);
90
91 vic1_sprite_at( _environment, sprite->realName, x->realName, y->realName );
92
93}
94
95#endif
Variable * variable_retrieve(Environment *_environment, char *_name)
Variable * variable_temporary(Environment *_environment, VariableType _type, char *_meaning)
Define a temporary variable.
Variable * variable_store(Environment *_environment, char *_destination, unsigned int _value)
Store a direct value to a variable.
void sprite_at_vars(Environment *_environment, char *_sprite, char *_x, char *_y)
Emit ASM code for SPRITE [expression] AT ([expression],[expression]).
Definition sprite_at.c:71
void sprite_at(Environment *_environment, int _sprite, int _x, int _y)
Emit ASM code for SPRITE [int] AT ([int],[int]).
Definition sprite_at.c:53
char * name
Definition ugbc.h:979
char * realName
Definition ugbc.h:982
#define MAX_TEMPORARY_STORAGE
Definition ugbc.h:563
#define outline3(s, a, b, c)
Definition ugbc.h:4255
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
@ VT_POSITION
Definition ugbc.h:468
void vic1_sprite_at(Environment *_environment, char *_sprite, char *_x, char *_y)
Definition vic1.c:571