ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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music.c
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1/*****************************************************************************
2 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
3 *****************************************************************************
4 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 * http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *----------------------------------------------------------------------------
18 * Concesso in licenza secondo i termini della Licenza Apache, versione 2.0
19 * (la "Licenza"); è proibito usare questo file se non in conformità alla
20 * Licenza. Una copia della Licenza è disponibile all'indirizzo:
21 *
22 * http://www.apache.org/licenses/LICENSE-2.0
23 *
24 * Se non richiesto dalla legislazione vigente o concordato per iscritto,
25 * il software distribuito nei termini della Licenza è distribuito
26 * "COSÌ COM'È", SENZA GARANZIE O CONDIZIONI DI ALCUN TIPO, esplicite o
27 * implicite. Consultare la Licenza per il testo specifico che regola le
28 * autorizzazioni e le limitazioni previste dalla medesima.
29 ****************************************************************************/
30
31/****************************************************************************
32 * INCLUDE SECTION
33 ****************************************************************************/
34
35#include "../../ugbc.h"
36
37/****************************************************************************
38 * CODE SECTION
39 ****************************************************************************/
40
49/* <usermanual>
50@keyword MUSIC
51@target cpc
52</usermanual> */
53void music_var( Environment * _environment, char * _music, int _loop, int _music_type ) {
54
55 if ( _environment->emptyProcedure ) {
56 return;
57 }
58
59 Variable * music = variable_retrieve( _environment, _music );
60
61 if ( _music_type == MUSIC_TYPE_AUTO ) {
62 if ( music->type != VT_MUSIC ) {
63 CRITICAL_CANNOT_MUSIC( _music );
64 }
65 if ( ! music->sidFile ) {
66 ay8910_start( _environment, 0x07 );
67 ay8910_music( _environment, music->realName, music->size, _loop );
68 }
69 }
70
71}
72
73/* <usermanual>
74@keyword MUSIC PAUSE
75
76@target cpc
77</usermanual> */
78void music_pause( Environment * _environment ) {
79
80 deploy( music, src_hw_ay8910_music_asm );
81
82 variable_store( _environment, "AY8910MUSICPAUSE", 0xff );
83 volume( _environment, 0, 0x7 );
84
85}
86
87/* <usermanual>
88@keyword MUSIC RESUME
89
90@target cpc
91</usermanual> */
92void music_resume( Environment * _environment ) {
93
94 deploy( music, src_hw_ay8910_music_asm );
95
96 variable_store( _environment, "AY8910MUSICPAUSE", 0x0 );
97 volume( _environment, 255, 0x7 );
98
99}
100
101/* <usermanual>
102@keyword MUSIC STOP
103
104@target cpc
105</usermanual> */
106void music_stop( Environment * _environment ) {
107
108 deploy( music, src_hw_ay8910_music_asm );
109
110 variable_store( _environment, "AY8910MUSICLOOP", 0x0 );
111 variable_store( _environment, "AY8910MUSICREADY", 0x0 );
112 volume( _environment, 0, 0x7 );
113
114}
115
116/* <usermanual>
117@keyword MUSIC SEEK
118
119@target cpc
120</usermanual> */
121void music_seek_var( Environment * _environment, char * _position ) {
122
123 deploy( music, src_hw_ay8910_music_asm );
124
125 Variable * position = variable_retrieve_or_define( _environment, _position, VT_WORD, 0 );
126
127 cpu_move_8bit( _environment, address_displacement( _environment, position->realName, "1" ), "AY8910BLOCKS" );
128 cpu_move_8bit( _environment, position->realName, "AY8910LASTBLOCK" );
129
130}
void cpu_move_8bit(Environment *_environment, char *_source, char *_destination)
CPU 6309: emit code to move 8 bit
Definition 6309.c:743
Variable * variable_retrieve(Environment *_environment, char *_name)
Variable * variable_retrieve_or_define(Environment *_environment, char *_name, VariableType _type, int _value)
Variable * variable_store(Environment *_environment, char *_destination, unsigned int _value)
Store a direct value to a variable.
char * address_displacement(Environment *_environment, char *_address, char *_displacement)
void music_var(Environment *_environment, char *_music, int _loop, int _music_type)
Emit ASM code for MUSIC ....
Definition music.c:54
void music_pause(Environment *_environment)
Definition music.c:81
void music_seek_var(Environment *_environment, char *_position)
Definition music.c:124
void music_stop(Environment *_environment)
Definition music.c:109
void music_resume(Environment *_environment)
Definition music.c:95
void volume(Environment *_environment, int _volume, int _channels)
Emit ASM code for VOLUME ....
Definition volume.c:70
void ay8910_music(Environment *_environment, char *_music, int _size, int _loop)
Definition ay8910.c:1046
void ay8910_start(Environment *_environment, int _channels)
Definition ay8910.c:92
int emptyProcedure
Definition ugbc.h:2932
SIDFILE * sidFile
Definition ugbc.h:1213
int size
Definition ugbc.h:1077
VariableType type
Definition ugbc.h:988
char * realName
Definition ugbc.h:982
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
@ VT_WORD
Definition ugbc.h:455
@ VT_MUSIC
Definition ugbc.h:516
@ MUSIC_TYPE_AUTO
Definition ugbc.h:241
#define CRITICAL_CANNOT_MUSIC(v)
Definition ugbc.h:3572
#define deploy(s, e)
Definition ugbc.h:4288