void shoot(Environment *_environment, int _channels)
Emit ASM code for SHOOT ....
void gb_set_duration(Environment *_environment, int _channel, int _duration)
void gb_wait_duration(Environment *_environment, int _channel)
void gb_start(Environment *_environment, int _channels)
void gb_set_frequency(Environment *_environment, int _channels, int _frequency)
struct _Environment Environment
Structure of compilation environment.