ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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image_extract.c
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1/*****************************************************************************
2 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
3 *****************************************************************************
4 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
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10 * http://www.apache.org/licenses/LICENSE-2.0
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30
31/****************************************************************************
32 * INCLUDE SECTION
33 ****************************************************************************/
34
35#include "../../ugbc.h"
36
37/****************************************************************************
38 * CODE SECTION
39 ****************************************************************************/
40
49/* <usermanual>
50@keyword IMAGE (function)
51
52@english
53The ''IMAGE'' command allows you to extract an image from a collection of images
54stored in an ''IMAGES'' or ''SEQUENCE'' variable. Note that extraction occurs at compile
55time: therefore, no extra resources are allocated in the compiled program. This command
56is intended for all those commands that need an image to function, but want to exploit a
57graphic resource already loaded and optimized. If ''resource'' is a TILESET, you
58can look for a specific frame by name, unsing the ''NAMED'' parameter.
59
60@italian
61Il comando ''IMAGE'' consente di estrarre un'immagine da una raccolta di immagini
62memorizzate in una variabile ''IMAGES'' o ''SEQUENCE''. Si noti che l'estrazione
63avviene al momento della compilazione: pertanto, non viene allocata alcuna risorsa
64suppletiva nel programma compilato. Questo comando è inteso per tutti quei comandi
65che hanno bisogno di una immagine per poter funzionare, ma si vuole sfruttare una
66risorsa grafica già caricata e ottimizzata. Se ''resource'' è un TILESET, puoi
67cercare un frame specifico per nome, usando il parametro ''NAMED''.
68
69@syntax = IMAGE( resource FRAME num )
70@syntax = IMAGE( resource STRIP seq FRAME num )
71@syntax = IMAGE( resource NAMED name )
72
73@example starship = IMAGE( LOAD IMAGES(("tiles.png") FRAME SIZE(32,32) FRAME 1 )
74@example starship = IMAGE( LOAD SEQUENCE("tiles.png") FRAME SIZE(32, 32) STRIP 1 FRAME 2 )
75@example tile = IMAGE( LOAD TILESET("tiles.tsx") NAMED pavimento )
76
77</usermanual> */
78Variable * image_extract( Environment * _environment, char * _images, int _frame, int * _sequence ) {
79
80 Variable * result = variable_temporary( _environment, VT_IMAGE, 0 );
81
82 Variable * images = variable_retrieve( _environment, _images );
83
84 if ( images->type != VT_IMAGES && images->type != VT_SEQUENCE ) {
86 }
87
88 int framesPerRow = images->originalWidth / images->frameWidth;
89 int frame = _frame;
90 int sequence = ( _sequence ) ? *_sequence : 0;
91 char * destination = malloc( images->frameWidth * images->frameHeight * images->originalDepth );
92 char * target = NULL;
93
94 // printf( "framesPerRow = %d / %d = %d\n", images->originalWidth, images->frameWidth, framesPerRow );
95
96 switch( images->type ) {
97 case VT_IMAGES:
98 target = image_extract_subimage( _environment, images->originalBitmap, images->originalWidth, images->originalHeight, images->frameWidth, images->frameHeight, frame % framesPerRow, frame / framesPerRow, images->originalDepth );
99 break;
100 case VT_SEQUENCE:
101 target = image_extract_subimage( _environment, images->originalBitmap, images->originalWidth, images->originalHeight, images->frameWidth, images->frameHeight, frame, sequence, images->originalDepth );
102 break;
103 }
104
105 // printf( "Before image extract = %d colors\n", images->originalColors );
106
107 result->originalBitmap = target;
108 result->originalWidth = images->frameWidth;
109 result->originalHeight = images->frameHeight;
110 result->originalDepth = images->originalDepth;
111 result->originalColors = palette_extract( _environment, result->originalBitmap, result->originalWidth, result->originalHeight, result->originalDepth, 0 /* flags */, result->originalPalette );
112
113 result->readonly = 1;
114
115 // printf( "After image extract = %d colors\n", result->originalColors );
116
117 return result;
118
119}
Variable * variable_retrieve(Environment *_environment, char *_name)
char * image_extract_subimage(Environment *_environment, char *_source, int _width, int _height, int _frame_width, int _frame_height, int _x, int _y, int _depth)
Variable * variable_temporary(Environment *_environment, VariableType _type, char *_meaning)
Define a temporary variable.
int palette_extract(Environment *_environment, char *_data, int _width, int _height, int _depth, int _flags, RGBi *_palette)
Variable * image_extract(Environment *_environment, char *_images, int _frame, int *_sequence)
Emit code for IMAGE(... FRAME ... STRIP ...).
char * originalBitmap
Definition ugbc.h:1142
int originalHeight
Definition ugbc.h:1148
int originalDepth
Definition ugbc.h:1151
int originalColors
Definition ugbc.h:1154
VariableType type
Definition ugbc.h:988
int readonly
Definition ugbc.h:1195
int originalWidth
Definition ugbc.h:1145
int frameWidth
Definition ugbc.h:1162
int frameHeight
Definition ugbc.h:1164
RGBi originalPalette[MAX_PALETTE]
Definition ugbc.h:1169
void * malloc(YYSIZE_T)
#define CRITICAL_IMAGE_EXTRACT_ON_NOT_IMAGES(v)
Definition ugbc.h:3658
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
@ VT_IMAGES
Definition ugbc.h:495
@ VT_IMAGE
Definition ugbc.h:489
@ VT_SEQUENCE
Definition ugbc.h:513