288 cpu_label( _environment, waitSyncLabel );
290 yield( _environment );
291 cpu_jump( _environment, waitSyncLabel );
296 yield( _environment );
319 if ( prefix && spriteLogic ) {
333 0, loopDoneLabel, 1 );
344 cpu_jump( _environment, loopLabel );
346 cpu_label( _environment, loopDoneLabel );
354 yield( _environment );
357 cpu_label( _environment, waitSyncLabel2 );
359 yield( _environment );
360 cpu_jump( _environment, waitSyncLabel2 );
362 cpu_label( _environment, reallyDoneLabel );