ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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boom.c
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1/*****************************************************************************
2 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
3 *****************************************************************************
4 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 * http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *----------------------------------------------------------------------------
18 * Concesso in licenza secondo i termini della Licenza Apache, versione 2.0
19 * (la "Licenza"); è proibito usare questo file se non in conformità alla
20 * Licenza. Una copia della Licenza è disponibile all'indirizzo:
21 *
22 * http://www.apache.org/licenses/LICENSE-2.0
23 *
24 * Se non richiesto dalla legislazione vigente o concordato per iscritto,
25 * il software distribuito nei termini della Licenza è distribuito
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29 ****************************************************************************/
30
31/****************************************************************************
32 * INCLUDE SECTION
33 ****************************************************************************/
34
35#include "../../ugbc.h"
36
37/****************************************************************************
38 * CODE SECTION
39 ****************************************************************************/
40
49/* <usermanual>
50@keyword BOOM
51@target msx1
52</usermanual> */
53void boom( Environment * _environment, int _duration, int _channels ) {
54
55 ay8910_set_program( _environment, _channels, IMF_INSTRUMENT_EXPLOSION );
56 ay8910_start( _environment, ( _channels & 0x07 ) );
57 ay8910_set_frequency( _environment, _channels, 1000 );
58
59 long durationInTicks = ( _duration / 20 ) & 0xff;
60
61 ay8910_set_duration( _environment, _channels, durationInTicks );
62
63 if ( ! _environment->audioConfig.async ) {
64 ay8910_wait_duration( _environment, _channels );
65 }
66
67}
68
77/* <usermanual>
78@keyword BOOM
79@target msx1
80</usermanual> */
81void boom_var( Environment * _environment, char * _duration, char * _channels ) {
82
83 if ( _channels ) {
84 Variable * channels = variable_retrieve_or_define( _environment, _channels, VT_WORD, 0x07 );
85 ay8910_start_var( _environment, channels->realName );
87 if ( _duration ) {
88 Variable * duration = variable_retrieve_or_define( _environment, _channels, VT_WORD, 0x07 );
89 Variable * durationInTicks = variable_div_const( _environment, duration->name, 20, NULL );
90 ay8910_set_duration_vars( _environment, channels->realName, durationInTicks->realName );
91 } else {
92 ay8910_set_duration_vars( _environment, channels->realName, NULL );
93 }
94 } else {
95 ay8910_start_var( _environment, NULL );
97 if ( _duration ) {
98 Variable * duration = variable_retrieve_or_define( _environment, _channels, VT_WORD, 0x07 );
99 Variable * durationInTicks = variable_div_const( _environment, duration->name, 20, NULL );
100 ay8910_set_duration_vars( _environment, NULL, durationInTicks->realName );
101 } else {
102 ay8910_set_duration_vars( _environment, NULL, NULL );
103 }
104 }
105
106 if ( ! _environment->audioConfig.async ) {
107 ay8910_wait_duration_vars( _environment, _channels );
108 }
109
110}
111
Variable * variable_retrieve_or_define(Environment *_environment, char *_name, VariableType _type, int _value)
Variable * variable_div_const(Environment *_environment, char *_source, int _destination, char *_remainder)
void boom_var(Environment *_environment, char *_duration, char *_channels)
Emit ASM code for BOOM ....
Definition boom.c:84
void boom(Environment *_environment, int _duration, int _channels)
Emit ASM code for BOOM ....
Definition boom.c:55
void ay8910_wait_duration_vars(Environment *_environment, char *_channel)
Definition ay8910.c:1104
void ay8910_wait_duration(Environment *_environment, int _channel)
Definition ay8910.c:1075
void ay8910_set_frequency(Environment *_environment, int _channels, int _frequency)
Definition ay8910.c:684
void ay8910_set_program_semi_var(Environment *_environment, char *_channels, int _program)
Definition ay8910.c:767
void ay8910_set_duration_vars(Environment *_environment, char *_channel, char *_duration)
Definition ay8910.c:1084
void ay8910_set_program(Environment *_environment, int _channels, int _program)
Definition ay8910.c:478
void ay8910_start_var(Environment *_environment, char *_channels)
Definition ay8910.c:717
void ay8910_start(Environment *_environment, int _channels)
Definition ay8910.c:92
void ay8910_set_duration(Environment *_environment, int _channel, int _duration)
Definition ay8910.c:1066
int async
Definition ugbc.h:2076
AudioConfig audioConfig
Definition ugbc.h:2420
char * name
Definition ugbc.h:979
char * realName
Definition ugbc.h:982
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
@ VT_WORD
Definition ugbc.h:455
#define IMF_INSTRUMENT_EXPLOSION
Definition ugbc.h:4573