Variable * music_load_to_variable(Environment *_environment, char *_filename, char *_alias, int _bank_expansion)
void file_storage(Environment *_environment, char *_source_name, char *_target_name, FileStorageFormat _format, VariableType _type)
Emit code for FILE ... AS ....
Variable * music_storage(Environment *_environment, char *_source_name, char *_target_name, int _bank_expansion)
Emit code for LOAD MUSIC(...).
FileStorage * currentFileStorage
unsigned char * valueBuffer
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.