ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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tile_probability.c
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1/*****************************************************************************
2 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
3 *****************************************************************************
4 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
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10 * http://www.apache.org/licenses/LICENSE-2.0
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30
31/****************************************************************************
32 * INCLUDE SECTION
33 ****************************************************************************/
34
35#include "../../ugbc.h"
36
37/****************************************************************************
38 * CODE SECTION
39 ****************************************************************************/
40
48/* <usermanual>
49@keyword TILE PROBABILITY
50
51@english
52
53This function allows you to know the probability to which a certain tile will be
54produced. Note that this information is available only at the time of compilation:
55therefore, the parameter with the tile identifier must be a constant.
56
57@italian
58
59Questa funzione permette di conoscere la probabilità a cui appartiene un determinato
60tile. Da notare che questa è una informazione disponibile unicamente al momento
61della compilazione: pertanto, il parametro con l'identificativo del tile dovrà
62essere una costante.
63
64@syntax = TILE PROBABILITY( tileset, id )
65
66@example tileProbability = TILE PROBABILITY(tileset, 29)
67
68@usedInExample tileset_example_02.bas
69
70@target all
71@verified
72</usermanual> */
73Variable * tile_probability( Environment * _environment, char * _tileset, int _id ) {
74
75 if ( _environment->emptyProcedure ) {
76 Variable * probability = variable_temporary( _environment, VT_FLOAT, "(probability)");
77 variable_store_float( _environment, probability->name, 0.0 );
78 return probability;
79 }
80
81 Variable * tileset = NULL;
82
83 tileset = variable_retrieve( _environment, _tileset );
84 if ( tileset->type != VT_IMAGES || tileset->originalTileset == NULL ) {
86 }
87
88 if ( _id >= tileset->frameCount ) {
90 }
91
92 TsxTile * actual = tileset->originalTileset->tiles;
93
94 while( actual ) {
95
96 if ( actual->id == _id ) {
97 break;
98 }
99 actual = actual->next;
100 }
101
102 if ( !actual ) {
104 }
105
106 Variable * probability = variable_temporary( _environment, VT_FLOAT, "(probability)");
107
108 variable_store_float( _environment, probability->name, actual->probability );
109
110 return probability;
111
112}
Variable * variable_retrieve(Environment *_environment, char *_name)
Variable * variable_store_float(Environment *_environment, char *_destination, double _value)
Store a string to a variable.
Variable * variable_temporary(Environment *_environment, VariableType _type, char *_meaning)
Define a temporary variable.
int emptyProcedure
Definition ugbc.h:2932
double probability
Definition tsx.h:50
struct _TsxTile * next
Definition tsx.h:52
int id
Definition tsx.h:48
struct _TsxTile * tiles
Definition tsx.h:72
char * name
Definition ugbc.h:979
TsxTileset * originalTileset
Definition ugbc.h:1184
VariableType type
Definition ugbc.h:988
int frameCount
Definition ugbc.h:1137
Variable * tile_probability(Environment *_environment, char *_tileset, int _id)
Emit code for TILE CLASS(...).
struct _TsxTile TsxTile
#define CRITICAL_TILE_PROBABILITY_INVALID_ID(v)
Definition ugbc.h:3650
#define CRITICAL_TILE_PROBABILITY_NO_TILESET(v)
Definition ugbc.h:3649
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
@ VT_FLOAT
Definition ugbc.h:522
@ VT_IMAGES
Definition ugbc.h:495