96 if ( actual->
id == _id ) {
99 actual = actual->
next;
Variable * variable_retrieve(Environment *_environment, char *_name)
Variable * variable_store_float(Environment *_environment, char *_destination, double _value)
Store a string to a variable.
Variable * variable_temporary(Environment *_environment, VariableType _type, char *_meaning)
Define a temporary variable.
TsxTileset * originalTileset
Variable * tile_probability(Environment *_environment, char *_tileset, int _id)
Emit code for TILE CLASS(...).
#define CRITICAL_TILE_PROBABILITY_INVALID_ID(v)
#define CRITICAL_TILE_PROBABILITY_NO_TILESET(v)
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.