37#define COLOR_DARK_WHITE 14
39#define COLOR_LIGHT_WHITE COLOR_WHITE
40#define COLOR_DARK_RED 8
42#define COLOR_LIGHT_RED 9
44#define COLOR_VIOLET 10
45#define COLOR_DARK_GREEN 4
47#define COLOR_LIGHT_GREEN 5
48#define COLOR_DARK_BLUE 2
50#define COLOR_LIGHT_BLUE 3
51#define COLOR_YELLOW 12
52#define COLOR_ORANGE COLOR_RED
53#define COLOR_BROWN COLOR_RED
54#define COLOR_DARK_GREY 1
56#define COLOR_LIGHT_GREY 14
57#define COLOR_MAGENTA COLOR_RED
58#define COLOR_PURPLE COLOR_VIOLET
59#define COLOR_LAVENDER COLOR_VIOLET
60#define COLOR_GOLD COLOR_YELLOW
61#define COLOR_TURQUOISE COLOR_LIGHT_BLUE
62#define COLOR_TAN COLOR_BROWN
63#define COLOR_YELLOW_GREEN COLOR_YELLOW
64#define COLOR_OLIVE_GREEN COLOR_GREEN
65#define COLOR_PINK COLOR_LIGHT_RED
66#define COLOR_PEACH COLOR_PINK
69#define IMAGE_WIDTH_SIZE 2
70#define IMAGE_WIDTH_OFFSET 0
71#define IMAGE_HEIGHT_SIZE 1
72#define IMAGE_HEIGHT_OFFSET 2
74#define DEFAULT_PEN_COLOR COLOR_WHITE
75#define DEFAULT_PAPER_COLOR COLOR_BLACK
77#define TEXT_COLUMNS_COUNT 40
78#define TEXT_ROWS_COUNT 25
80#define BITMAP_MODE_STANDARD 1
81#define BITMAP_MODE_MULTICOLOR 2
82#define BITMAP_MODE_STANDARD_INT 5
83#define BITMAP_MODE_MULTICOLOR_INT 6
85#define BITMAP_MODE_DEFAULT BITMAP_MODE_STANDARD
87#define TILEMAP_MODE_STANDARD 0
91#define SPRITE_HEIGHT 0
94#define SPRITE_X_MAX 366
95#define SPRITE_Y_MAX 255
97#define SCREEN_SPRITE_RATIO_X 100
98#define SCREEN_SPRITE_RATIO_Y 100
99#define SCREEN_BORDER_X 0
100#define SCREEN_BORDER_Y 0
102#define DOUBLE_BUFFER_PAGE_0 0
103#define DOUBLE_BUFFER_PAGE_1 1
172Variable *
vdcz_image_converter(
Environment * _environment,
char * _data,
int _width,
int _height,
int _depth,
int _offset_x,
int _offset_y,
int _frame_width,
int _frame_height,
int _mode,
int _transparent_color,
int _flags );
174void vdcz_put_image(
Environment * _environment,
Resource * _image,
char * _x,
char * _y,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
char * _flags );
175void vdcz_blit_image(
Environment * _environment,
char * _sources[],
int _source_count,
char * _blit,
char * _x,
char * _y,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
int _flags );
180void vdcz_get_image(
Environment * _environment,
char * _image,
char * _x,
char * _y,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
int _palette );
188void vdcz_slice_image(
Environment * _environment,
char * _image,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
char * _destination );
struct _ScreenMode ScreenMode
struct _Resource Resource
struct _RGBi RGBi
Structure to store color components (red, green and blue).
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
void vdcz_slice_image(Environment *_environment, char *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_destination)
void vdcz_hit(Environment *_environment, char *_sprite_mask, char *_result)
VDCZ: emit code to check for collision
void vdcz_horizontal_scroll(Environment *_environment, char *_displacement)
void vdcz_sprite_data_set(Environment *_environment, char *_sprite, char *_address)
void vdcz_colormap_at(Environment *_environment, char *_address)
void vdcz_screen_rows(Environment *_environment, char *_rows)
void vdcz_textmap_at(Environment *_environment, char *_address)
void vdcz_next_raster_at(Environment *_environment, char *_label, char *_positionlo, char *_positionhi)
VDCZ: emit code to wait for next raster irq at different position
void vdcz_finalization(Environment *_environment)
void vdcz_blit_image(Environment *_environment, char *_sources[], int _source_count, char *_blit, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _flags)
void vdcz_sprite_monocolor(Environment *_environment, char *_sprite)
Variable * vdcz_new_sequence(Environment *_environment, int _sequences, int _frames, int _width, int _height, int _mode)
void vdcz_scroll(Environment *_environment, int _dx, int _dy)
void vdcz_pset_int(Environment *_environment, int _x, int _y, int *_c)
void vdcz_screen_columns(Environment *_environment, char *_columns)
Variable * vdcz_new_images(Environment *_environment, int _frames, int _width, int _height, int _mode)
void vdcz_tiles_get(Environment *_environment, char *_result)
void vdcz_background_color_get_vars(Environment *_environment, char *_index, char *_background_color)
VDCZ: emit code to retrieve background color
int vdcz_screen_mode_enable(Environment *_environment, ScreenMode *_screen_mode)
void vdcz_get_height(Environment *_environment, char *_result)
void vdcz_sprite_expand_vertical(Environment *_environment, char *_sprite)
void vdcz_get_image(Environment *_environment, char *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _palette)
void vdcz_bitmap_disable(Environment *_environment)
Variable * vdcz_collision(Environment *_environment, char *_sprite)
VDCZ: emit code to check for collision
Variable * vdcz_image_converter(Environment *_environment, char *_data, int _width, int _height, int _depth, int _offset_x, int _offset_y, int _frame_width, int _frame_height, int _mode, int _transparent_color, int _flags)
void vdcz_calculate_sequence_frame_offset(Environment *_environment, char *_offset, char *_sequence, char *_frame, int _frame_size, int _frame_count)
void vdcz_sprite_priority(Environment *_environment, char *_sprite, char *_priority)
int vdcz_image_size(Environment *_environment, int _width, int _height, int _mode)
void vdcz_tilemap_enable(Environment *_environment, int _width, int _height, int _colors, int _tile_width, int _tile_height)
void vdcz_cls(Environment *_environment)
void vdcz_border_color(Environment *_environment, char *_border_color)
VDCZ: emit code to change border color
void vdcz_background_color_semivars(Environment *_environment, int _index, char *_background_color)
VDCZ: emit code to change background color
void vdcz_cline(Environment *_environment, char *_characters)
void vdcz_scroll_text(Environment *_environment, int _direction, int _overlap)
void vdcz_vertical_scroll(Environment *_environment, char *_displacement)
void vdcz_tile_at(Environment *_environment, char *_x, char *_y, char *_result)
void vdcz_screen_off(Environment *_environment)
void vdcz_sprite_compress_vertical(Environment *_environment, char *_sprite)
void vdcz_sprite_at(Environment *_environment, char *_sprite, char *_x, char *_y)
void vdcz_screen(Environment *_environment, char *_x, char *_y, char *_c)
void vdcz_bank_select(Environment *_environment, int _bank)
void vdcz_pset_vars(Environment *_environment, char *_x, char *_y, char *_c)
void vdcz_background_color_vars(Environment *_environment, char *_index, char *_background_color)
VDCZ: emit code to change background color
void vdcz_sprite_color(Environment *_environment, char *_sprite, char *_color)
void vdcz_sprite_disable(Environment *_environment, char *_sprite)
void vdcz_raster_at(Environment *_environment, char *_label, char *_positionlo, char *_positionhi)
VDCZ: emit code to set raster irq
void vdcz_sprite_compress_horizontal(Environment *_environment, char *_sprite)
void vdcz_back(Environment *_environment)
void vdcz_initialization(Environment *_environment)
void vdcz_sprite_common_color(Environment *_environment, char *_index, char *_common_color)
VDCZ: emit code to change common sprite's color
void vdcz_hscroll_screen(Environment *_environment, int _direction, int _overlap)
void vdcz_move_tiles(Environment *_environment, char *_image, char *_x, char *_y)
void vdcz_get_width(Environment *_environment, char *_result)
void vdcz_sprite_expand_horizontal(Environment *_environment, char *_sprite)
Variable * vdcz_get_raster_line(Environment *_environment)
void vdcz_put_image(Environment *_environment, Resource *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_flags)
void vdcz_put_tile(Environment *_environment, char *_image, char *_x, char *_y)
void vdcz_busy_wait(Environment *_environment, char *_timing)
void vdcz_cls_box(Environment *_environment, char *_x1, char *_y1, char *_w, char *_h)
void vdcz_hscroll_line(Environment *_environment, int _direction, int _overlap)
Variable * vdcz_sprite_converter(Environment *_environment, char *_data, int _width, int _height, int _depth, RGBi *_color, int _flags)
void vdcz_screen_on(Environment *_environment)
Variable * vdcz_new_image(Environment *_environment, int _width, int _height, int _mode)
void vdcz_sprite_multicolor(Environment *_environment, char *_sprite)
void vdcz_sprite_data_from(Environment *_environment, char *_sprite, char *_address)
void vdcz_use_tileset(Environment *_environment, char *_tileset)
void vdcz_bitmap_at(Environment *_environment, char *_address)
void vdcz_text(Environment *_environment, char *_text, char *_text_size, int _raw)
int vdcz_palette_extract(Environment *_environment, char *_data, int _width, int _height, int _depth, int _flags, RGBi *_palette)
void vdcz_pget_color_vars(Environment *_environment, char *_x, char *_y, char *_result)
void vdcz_next_raster(Environment *_environment)
VDCZ: emit code to wait for next raster irq
void vdcz_sprite_enable(Environment *_environment, char *_sprite)
void vdcz_bitmap_enable(Environment *_environment, int _width, int _height, int _colors)
void vdcz_tiles_at(Environment *_environment, char *_address)
void vdcz_put_tiles(Environment *_environment, char *_image, char *_x, char *_y, char *_w, char *_h)
void vdcz_background_color(Environment *_environment, int _index, int _background_color)
VDCZ: emit code to change background color
void vdcz_wait_vbl(Environment *_environment, char *_raster_line)