ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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vic1.h
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1#ifndef __UGBC_VIC1__
2#define __UGBC_VIC1__
3
4/*****************************************************************************
5 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
6 *****************************************************************************
7 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 * http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *----------------------------------------------------------------------------
21 * Concesso in licenza secondo i termini della Licenza Apache, versione 2.0
22 * (la "Licenza"); è proibito usare questo file se non in conformità alla
23 * Licenza. Una copia della Licenza è disponibile all'indirizzo:
24 *
25 * http://www.apache.org/licenses/LICENSE-2.0
26 *
27 * Se non richiesto dalla legislazione vigente o concordato per iscritto,
28 * il software distribuito nei termini della Licenza è distribuito
29 * "COSì COM'è", SENZA GARANZIE O CONDIZIONI DI ALCUN TIPO, esplicite o
30 * implicite. Consultare la Licenza per il testo specifico che regola le
31 * autorizzazioni e le limitazioni previste dalla medesima.
32 ****************************************************************************/
33
34#include "../ugbc.h"
35
36#define COLOR_BLACK 0
37#define COLOR_WHITE 1
38#define COLOR_DARK_RED 2 // RED
39#define COLOR_RED 2
40#define COLOR_CYAN 3
41#define COLOR_VIOLET 4
42#define COLOR_DARK_GREEN 5 // GREEN
43#define COLOR_GREEN 5
44#define COLOR_BLUE 6
45#define COLOR_YELLOW 7
46#define COLOR_ORANGE COLOR_YELLOW
47#define COLOR_BROWN COLOR_RED
48#define COLOR_LIGHT_RED COLOR_RED
49#define COLOR_DARK_GREY COLOR_BLUE
50#define COLOR_GREY COLOR_CYAN
51#define COLOR_LIGHT_GREEN COLOR_GREEN
52#define COLOR_LIGHT_BLUE COLOR_BLUE
53#define COLOR_LIGHT_GREY COLOR_WHITE
54#define COLOR_DARK_BLUE 6
55#define COLOR_MAGENTA COLOR_RED
56#define COLOR_PURPLE COLOR_VIOLET
57#define COLOR_LAVENDER COLOR_VIOLET
58#define COLOR_GOLD COLOR_YELLOW
59#define COLOR_TURQUOISE COLOR_LIGHT_BLUE
60#define COLOR_TAN COLOR_BROWN
61#define COLOR_YELLOW_GREEN COLOR_YELLOW
62#define COLOR_OLIVE_GREEN COLOR_GREEN
63#define COLOR_PINK COLOR_LIGHT_RED
64#define COLOR_PEACH COLOR_PINK
65#define COLOR_DARK_WHITE COLOR_WHITE
66#define COLOR_LIGHT_WHITE COLOR_WHITE
67#define COLOR_COUNT 8
68
69#define DEFAULT_PEN_COLOR COLOR_WHITE
70#define DEFAULT_PAPER_COLOR COLOR_BLACK
71
72#define TEXT_COLUMNS_COUNT 22
73#define TEXT_ROWS_COUNT 23
74
75#define BITMAP_MODE_STANDARD 1 // Standard Bitmap Mode 128 x 64 x 8
76#define BITMAP_MODE_EXTENDED 2 // Extended Bitmap Mode 128 x 128 x 8
77
78#define BITMAP_MODE_DEFAULT BITMAP_MODE_STANDARD
79
80#define TILEMAP_MODE_STANDARD 0 // Standard Character Mode 22 x 23 x 8
81
82#define SPRITE_COUNT 0
83#define SPRITE_WIDTH 0
84#define SPRITE_HEIGHT 0
85
86#define SPRITE_X_MIN 0
87#define SPRITE_Y_MIN 0
88#define SPRITE_X_MAX 0
89#define SPRITE_Y_MAX 0
90
91#define SCREEN_SPRITE_RATIO_X 100
92#define SCREEN_SPRITE_RATIO_Y 100
93#define SCREEN_BORDER_X 0
94#define SCREEN_BORDER_Y 0
95
96#define IMAGE_WIDTH_SIZE 1
97#define IMAGE_WIDTH_OFFSET 0
98#define IMAGE_HEIGHT_SIZE 1
99#define IMAGE_HEIGHT_OFFSET 1
100
101#define DOUBLE_BUFFER_PAGE_0 0
102#define DOUBLE_BUFFER_PAGE_1 1
103
104int vic1_screen_mode_enable( Environment * _environment, ScreenMode * _screen_mode );
105
106void vic1_initialization( Environment * _environment );
107void vic1_finalization( Environment * _environment );
108
109void vic1_back( Environment * _environment );
110void vic1_background_color( Environment * _environment, int _index, int _background_color );
111void vic1_background_color_vars( Environment * _environment, char * _index, char * _background_color );
112void vic1_background_color_semivars( Environment * _environment, int _index, char * _background_color );
113void vic1_background_color_get_vars( Environment * _environment, char * _index, char * _background_color );
114void vic1_border_color( Environment * _environment, char * _border_color );
115void vic1_collision( Environment * _environment, char * _sprite_mask, char * _result );
116void vic1_hit( Environment * _environment, char * _sprite_mask, char * _result );
117void vic1_next_raster( Environment * _environment );
118void vic1_next_raster_at( Environment * _environment, char * _label, char * _positionlo, char * _positionhi );
119void vic1_raster_at( Environment * _environment, char * _label, char * _positionlo, char * _positionhi );
120void vic1_sprite_common_color( Environment * _environment, char * _index, char * _common_color );
121void vic1_bitmap_enable( Environment * _environment, int _width, int _height, int _colors );
122void vic1_bitmap_disable( Environment * _environment );
123void vic1_bitmap_at( Environment * _environment, char * _address );
124void vic1_colormap_at( Environment * _environment, char * _address );
125void vic1_textmap_at( Environment * _environment, char * _address );
126void vic1_tiles_at( Environment * _environment, char * _address );
127void vic1_tilemap_enable( Environment * _environment, int _width, int _height, int _colors, int _tile_width, int _tile_height );
128
129void vic1_bank_select( Environment * _environment, int _bank );
130void vic1_screen_on( Environment * _environment );
131void vic1_screen_off( Environment * _environment );
132void vic1_screen_rows( Environment * _environment, char * _rows );
133void vic1_screen_columns( Environment * _environment, char * _columns );
134
135void vic1_sprite_data_from( Environment * _environment, char * _sprite, char * _address );
136void vic1_sprite_data_set( Environment * _environment, char * _sprite, char * _address );
137void vic1_sprite_enable( Environment * _environment, char *_sprite );
138void vic1_sprite_disable( Environment * _environment, char * _sprite );
139void vic1_sprite_at( Environment * _environment, char * _sprite, char * _x, char * _y );
140void vic1_sprite_expand_vertical( Environment * _environment, char * _sprite );
141void vic1_sprite_expand_horizontal( Environment * _environment, char * _sprite );
142void vic1_sprite_compress_vertical( Environment * _environment, char * _sprite );
143void vic1_sprite_compress_horizontal( Environment * _environment, char * _sprite );
144void vic1_sprite_multicolor( Environment * _environment, char * _sprite );
145void vic1_sprite_monocolor( Environment * _environment, char * _sprite );
146void vic1_sprite_color( Environment * _environment, char * _sprite, char * _color );
147void vic1_sprite_priority( Environment * _environment, char * _sprite, char * _priority );
148void vic1_vertical_scroll( Environment * _environment, char * _displacement );
149void vic1_horizontal_scroll( Environment * _environment, char * _displacement );
150void vic1_busy_wait( Environment * _environment, char * _timing );
151
152void vic1_tiles_get( Environment * _environment, char * _result );
153void vic1_get_width( Environment * _environment, char * _result );
154void vic1_get_height( Environment * _environment, char * _result );
155
156void vic1_pset_int( Environment * _environment, int _x, int _y, int *_c );
157void vic1_pset_vars( Environment * _environment, char *_x, char *_y, char *_p );
158void vic1_pget_color_vars( Environment * _environment, char *_x, char *_y, char * _result );
159void vic1_cls( Environment * _environment );
160void vic1_cls_box( Environment * _environment, char * _x1, char * _y1, char * _w, char * _h );
161void vic1_scroll_text( Environment * _environment, int _direction, int _overlap );
162void vic1_hscroll_line( Environment * _environment, int _direction, int _overlap );
163void vic1_hscroll_screen( Environment * _environment, int _direction, int _overlap );
164void vic1_text( Environment * _environment, char * _text, char * _text_size, int _raw );
165void vic1_cline( Environment * _environment, char * _characters );
166void vic1_scroll( Environment * _environment, int _dx, int _dy );
167
168Variable * vic1_get_raster_line( Environment * _environment );
169
170int vic1_image_size( Environment * _environment, int _width, int _height, int _mode );
171Variable * vic1_image_converter( Environment * _environment, char * _data, int _width, int _height, int _depth, int _offset_x, int _offset_y, int _frame_width, int _frame_height, int _mode, int _transparent_color, int _flags );
172void vic1_put_image( Environment * _environment, Resource * _image, char * _x, char * _y, char * _frame, char * _sequence, int _frame_size, int _frame_count, char * _flags );
173void vic1_blit_image( Environment * _environment, char * _sources[], int _source_count, char * _blit, char * _x, char * _y, char * _frame, char * _sequence, int _frame_size, int _frame_count, int _flags );
174void vic1_wait_vbl( Environment * _environment );
175Variable * vic1_new_image( Environment * _environment, int _width, int _height, int _mode );
176Variable * vic1_new_images( Environment * _environment, int _frames, int _width, int _height, int _mode );
177Variable * vic1_new_sequence( Environment * _environment, int _sequences, int _frames, int _width, int _height, int _mode );
178void vic1_get_image( Environment * _environment, char * _image, char * _x, char * _y, char * _frame, char * _sequence, int _frame_size, int _frame_count, int _palette );
179
180void vic1_put_tile( Environment * _environment, char * _image, char * _x, char * _y );
181void vic1_put_tiles( Environment * _environment, char * _image, char * _x, char * _y, char *_w, char *_h );
182void vic1_move_tiles( Environment * _environment, char * _image, char * _x, char * _y );
183void vic1_use_tileset( Environment * _environment, char * _tileset );
184void vic1_tile_at( Environment * _environment, char * _x, char * _y, char * _result );
185
186void vic1_start( Environment * _environment, int _channel );
187void vic1_set_volume( Environment * _environment, int _channel, int _volume );
188void vic1_set_program( Environment * _environment, int _channel, int _program );
189void vic1_set_parameter( Environment * _environment, int _channel, int _parameter, int _value );
190void vic1_set_frequency( Environment * _environment, int _channel, int _frequency );
191void vic1_set_pitch( Environment * _environment, int _channel, int _pitch );
192void vic1_set_note( Environment * _environment, int _channel, int _note );
193void vic1_stop( Environment * _environment, int _channel );
194void vic1_set_duration( Environment * _environment, int _channel, int _duration );
195void vic1_wait_duration( Environment * _environment, int _channels );
196
197void vic1_start_var( Environment * _environment, char * _channel );
198void vic1_set_volume_semi_var( Environment * _environment, char * _channel, int _volume );
199void vic1_set_volume_vars( Environment * _environment, char * _channel, char * _volume );
200void vic1_set_program_semi_var( Environment * _environment, char * _channel, int _program );
201void vic1_set_frequency_vars( Environment * _environment, char * _channel, char * _frequency );
202void vic1_set_pitch_vars( Environment * _environment, char * _channel, char * _pitch );
203void vic1_set_note_vars( Environment * _environment, char * _channel, char * _note );
204void vic1_stop_vars( Environment * _environment, char * _channel );
205void vic1_set_duration_vars( Environment * _environment, char * _channel, char * _duration );
206void vic1_wait_duration_vars( Environment * _environment, char * _channel );
207
208void vic1_music( Environment * _environment, char * _music, int _size, int _loop );
209
210void vic1_slice_image( Environment * _environment, char * _image, char * _frame, char * _sequence, int _frame_size, int _frame_count, char * _destination );
211int vic1_palette_extract( Environment * _environment, char * _data, int _width, int _height, int _depth, int _flags, RGBi * _palette );
212void vic1_calculate_sequence_frame_offset( Environment * _environment, char * _offset, char * _sequence, char * _frame, int _frame_size, int _frame_count );
213
214void vic1_screen( Environment * _environment, char * _x, char * _y, char * _c );
215
216void vic1_flash_begin( Environment * _environment, char * _index, char * _register );
217void vic1_flash_register( Environment * _environment, char * _index, char * _timer, char * _color );
218void vic1_flash_end( Environment * _environment );
219void vic1_flash_off( Environment * _environment, char * _index );
220
221#endif
struct _ScreenMode ScreenMode
struct _Resource Resource
struct _RGBi RGBi
Structure to store color components (red, green and blue).
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
void vic1_tiles_get(Environment *_environment, char *_result)
Definition vic1.c:649
void vic1_start(Environment *_environment, int _channel)
Definition vic1.c:2121
void vic1_sprite_data_set(Environment *_environment, char *_sprite, char *_address)
Definition vic1.c:555
void vic1_flash_end(Environment *_environment)
Definition vic1.c:3061
void vic1_move_tiles(Environment *_environment, char *_image, char *_x, char *_y)
Definition vic1.c:1992
void vic1_stop_vars(Environment *_environment, char *_channel)
Definition vic1.c:2911
void vic1_slice_image(Environment *_environment, char *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_destination)
Definition vic1.c:2942
void vic1_textmap_at(Environment *_environment, char *_address)
Definition vic1.c:455
void vic1_cls_box(Environment *_environment, char *_x1, char *_y1, char *_w, char *_h)
Definition vic1.c:673
void vic1_cls(Environment *_environment)
Definition vic1.c:665
void vic1_tiles_at(Environment *_environment, char *_address)
Definition vic1.c:607
void vic1_set_pitch_vars(Environment *_environment, char *_channel, char *_pitch)
Definition vic1.c:2865
void vic1_set_frequency(Environment *_environment, int _channel, int _frequency)
Definition vic1.c:2574
void vic1_sprite_color(Environment *_environment, char *_sprite, char *_color)
Definition vic1.c:599
void vic1_hscroll_screen(Environment *_environment, int _direction, int _overlap)
Definition vic1.c:838
int vic1_image_size(Environment *_environment, int _width, int _height, int _mode)
Definition vic1.c:878
void vic1_set_note_vars(Environment *_environment, char *_channel, char *_note)
Definition vic1.c:2882
void vic1_wait_vbl(Environment *_environment)
Definition vic1.c:1888
void vic1_background_color_vars(Environment *_environment, char *_index, char *_background_color)
VIC: emit code to change background color
Definition vic1.c:160
void vic1_sprite_expand_horizontal(Environment *_environment, char *_sprite)
Definition vic1.c:579
void vic1_set_volume(Environment *_environment, int _channel, int _volume)
Definition vic1.c:2138
void vic1_put_tile(Environment *_environment, char *_image, char *_x, char *_y)
Definition vic1.c:1971
void vic1_calculate_sequence_frame_offset(Environment *_environment, char *_offset, char *_sequence, char *_frame, int _frame_size, int _frame_count)
Definition vic1.c:1697
void vic1_set_program_semi_var(Environment *_environment, char *_channel, int _program)
Definition vic1.c:2646
void vic1_sprite_common_color(Environment *_environment, char *_index, char *_common_color)
VIC: emit code to change common sprite's color
Definition vic1.c:231
void vic1_get_height(Environment *_environment, char *_result)
Definition vic1.c:656
void vic1_bitmap_enable(Environment *_environment, int _width, int _height, int _colors)
Definition vic1.c:405
void vic1_busy_wait(Environment *_environment, char *_timing)
Definition vic1.c:619
void vic1_scroll(Environment *_environment, int _dx, int _dy)
Definition vic1.c:1955
void vic1_tilemap_enable(Environment *_environment, int _width, int _height, int _colors, int _tile_width, int _tile_height)
Definition vic1.c:427
void vic1_wait_duration_vars(Environment *_environment, char *_channel)
Definition vic1.c:2998
void vic1_get_width(Environment *_environment, char *_result)
Definition vic1.c:640
Variable * vic1_new_images(Environment *_environment, int _frames, int _width, int _height, int _mode)
Definition vic1.c:1912
int vic1_palette_extract(Environment *_environment, char *_data, int _width, int _height, int _depth, int _flags, RGBi *_palette)
Definition vic1.c:2946
void vic1_next_raster_at(Environment *_environment, char *_label, char *_positionlo, char *_positionhi)
VIC: emit code to wait for next raster irq at different position
Definition vic1.c:281
void vic1_set_pitch(Environment *_environment, int _channel, int _pitch)
Definition vic1.c:2583
void vic1_set_duration_vars(Environment *_environment, char *_channel, char *_duration)
Definition vic1.c:2978
void vic1_stop(Environment *_environment, int _channel)
Definition vic1.c:2598
Variable * vic1_new_image(Environment *_environment, int _width, int _height, int _mode)
Definition vic1.c:1896
void vic1_music(Environment *_environment, char *_music, int _size, int _loop)
Definition vic1.c:2921
void vic1_set_parameter(Environment *_environment, int _channel, int _parameter, int _value)
Definition vic1.c:2570
void vic1_screen(Environment *_environment, char *_x, char *_y, char *_c)
Definition vic1.c:3013
void vic1_set_duration(Environment *_environment, int _channel, int _duration)
Definition vic1.c:2960
void vic1_sprite_data_from(Environment *_environment, char *_sprite, char *_address)
Definition vic1.c:559
void vic1_hscroll_line(Environment *_environment, int _direction, int _overlap)
Definition vic1.c:822
void vic1_sprite_monocolor(Environment *_environment, char *_sprite)
Definition vic1.c:595
void vic1_flash_begin(Environment *_environment, char *_index, char *_register)
Definition vic1.c:3026
void vic1_sprite_at(Environment *_environment, char *_sprite, char *_x, char *_y)
Definition vic1.c:571
void vic1_bitmap_at(Environment *_environment, char *_address)
Definition vic1.c:447
void vic1_finalization(Environment *_environment)
Definition vic1.c:807
void vic1_hit(Environment *_environment, char *_sprite_mask, char *_result)
VIC: emit code to check for collision
Definition vic1.c:105
void vic1_screen_off(Environment *_environment)
Definition vic1.c:543
void vic1_scroll_text(Environment *_environment, int _direction, int _overlap)
Definition vic1.c:677
void vic1_use_tileset(Environment *_environment, char *_tileset)
Definition vic1.c:2078
void vic1_flash_register(Environment *_environment, char *_index, char *_timer, char *_color)
Definition vic1.c:3050
void vic1_set_note(Environment *_environment, int _channel, int _note)
Definition vic1.c:2592
void vic1_set_volume_semi_var(Environment *_environment, char *_channel, int _volume)
Definition vic1.c:2636
void vic1_sprite_expand_vertical(Environment *_environment, char *_sprite)
Definition vic1.c:575
void vic1_background_color_get_vars(Environment *_environment, char *_index, char *_background_color)
VIC: emit code to retrieve background color
Definition vic1.c:208
void vic1_set_volume_vars(Environment *_environment, char *_channel, char *_volume)
Definition vic1.c:2621
void vic1_raster_at(Environment *_environment, char *_label, char *_positionlo, char *_positionhi)
VIC: emit code to set raster irq
Definition vic1.c:250
void vic1_put_tiles(Environment *_environment, char *_image, char *_x, char *_y, char *_w, char *_h)
Definition vic1.c:2033
void vic1_vertical_scroll(Environment *_environment, char *_displacement)
Definition vic1.c:611
void vic1_sprite_disable(Environment *_environment, char *_sprite)
Definition vic1.c:567
void vic1_text(Environment *_environment, char *_text, char *_text_size, int _raw)
Definition vic1.c:693
void vic1_colormap_at(Environment *_environment, char *_address)
Definition vic1.c:451
void vic1_sprite_compress_horizontal(Environment *_environment, char *_sprite)
Definition vic1.c:587
void vic1_wait_duration(Environment *_environment, int _channels)
Definition vic1.c:2969
void vic1_screen_rows(Environment *_environment, char *_rows)
Definition vic1.c:547
void vic1_put_image(Environment *_environment, Resource *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_flags)
Definition vic1.c:1790
Variable * vic1_get_raster_line(Environment *_environment)
Definition vic1.c:2089
void vic1_pset_int(Environment *_environment, int _x, int _y, int *_c)
Definition vic1.c:459
void vic1_horizontal_scroll(Environment *_environment, char *_displacement)
Definition vic1.c:615
void vic1_sprite_compress_vertical(Environment *_environment, char *_sprite)
Definition vic1.c:583
int vic1_screen_mode_enable(Environment *_environment, ScreenMode *_screen_mode)
Definition vic1.c:312
void vic1_sprite_enable(Environment *_environment, char *_sprite)
Definition vic1.c:563
void vic1_bitmap_disable(Environment *_environment)
Definition vic1.c:423
void vic1_start_var(Environment *_environment, char *_channel)
Definition vic1.c:2607
void vic1_tile_at(Environment *_environment, char *_x, char *_y, char *_result)
Definition vic1.c:2061
void vic1_get_image(Environment *_environment, char *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _palette)
Definition vic1.c:1951
void vic1_collision(Environment *_environment, char *_sprite_mask, char *_result)
VIC: emit code to check for collision
Definition vic1.c:90
void vic1_back(Environment *_environment)
Definition vic1.c:850
void vic1_screen_on(Environment *_environment)
Definition vic1.c:539
void vic1_sprite_priority(Environment *_environment, char *_sprite, char *_priority)
Definition vic1.c:603
void vic1_pget_color_vars(Environment *_environment, char *_x, char *_y, char *_result)
Definition vic1.c:516
void vic1_background_color(Environment *_environment, int _index, int _background_color)
VIC: emit code to change background color
Definition vic1.c:140
void vic1_blit_image(Environment *_environment, char *_sources[], int _source_count, char *_blit, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _flags)
Definition vic1.c:1829
void vic1_flash_off(Environment *_environment, char *_index)
Definition vic1.c:3069
Variable * vic1_image_converter(Environment *_environment, char *_data, int _width, int _height, int _depth, int _offset_x, int _offset_y, int _frame_width, int _frame_height, int _mode, int _transparent_color, int _flags)
Definition vic1.c:1682
void vic1_set_frequency_vars(Environment *_environment, char *_channel, char *_frequency)
Definition vic1.c:2848
void vic1_sprite_multicolor(Environment *_environment, char *_sprite)
Definition vic1.c:591
void vic1_bank_select(Environment *_environment, int _bank)
Definition vic1.c:285
void vic1_background_color_semivars(Environment *_environment, int _index, char *_background_color)
VIC: emit code to change background color
Definition vic1.c:184
void vic1_cline(Environment *_environment, char *_characters)
Definition vic1.c:858
void vic1_screen_columns(Environment *_environment, char *_columns)
Definition vic1.c:551
void vic1_pset_vars(Environment *_environment, char *_x, char *_y, char *_p)
Definition vic1.c:483
void vic1_set_program(Environment *_environment, int _channel, int _program)
Definition vic1.c:2368
void vic1_next_raster(Environment *_environment)
VIC: emit code to wait for next raster irq
Definition vic1.c:264
void vic1_initialization(Environment *_environment)
Definition vic1.c:722
Variable * vic1_new_sequence(Environment *_environment, int _sequences, int _frames, int _width, int _height, int _mode)
Definition vic1.c:1931
void vic1_border_color(Environment *_environment, char *_border_color)
VIC: emit code to change border color
Definition vic1.c:118