ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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joy.c
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1/*****************************************************************************
2 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
3 *****************************************************************************
4 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 * http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *----------------------------------------------------------------------------
18 * Concesso in licenza secondo i termini della Licenza Apache, versione 2.0
19 * (la "Licenza"); è proibito usare questo file se non in conformità alla
20 * Licenza. Una copia della Licenza è disponibile all'indirizzo:
21 *
22 * http://www.apache.org/licenses/LICENSE-2.0
23 *
24 * Se non richiesto dalla legislazione vigente o concordato per iscritto,
25 * il software distribuito nei termini della Licenza è distribuito
26 * "COSÌ COM'È", SENZA GARANZIE O CONDIZIONI DI ALCUN TIPO, esplicite o
27 * implicite. Consultare la Licenza per il testo specifico che regola le
28 * autorizzazioni e le limitazioni previste dalla medesima.
29 ****************************************************************************/
30
31/****************************************************************************
32 * INCLUDE SECTION
33 ****************************************************************************/
34
35#include "../../ugbc.h"
36
37/****************************************************************************
38 * CODE SECTION
39 ****************************************************************************/
40
41Variable * joy_vars( Environment * _environment, char * _port ) {
42
44
45 Variable * port = variable_retrieve_or_define( _environment, _port, VT_BYTE, 0 );
46 Variable * result = variable_temporary( _environment, VT_BYTE, "(result of JOY)" );
47
48// To read the joystick inputs, a VIC 20 program will firstly set the ports
49// to input mode by setting the DDR to 0. Then the values of the switches can
50// be read by the program. VIA #2 is also used for reading the keyboard. Setting
51// the DDR can mess up the keyscan rather badly. So VIC 20 programs will make
52// sure that they restore the DDR to the original condition.
53
54 outline0("SEI" );
55 // outline0("LDA #%11000011" );
56 // outline0("STA $9113" );
57 // outline0("LDA #%01111111" );
58 // outline0("STA $9122" );
59 outline0("LDA $9111" );
60 outline0("ORA $9120" );
61 outline0("EOR #$FF" );
62 outline0("AND #%10111100" );
63 outline1("STA %s", result->realName );
64 // outline0("LDA #%11111111" );
65 // outline0("STA $9122" );
66 outline0("CLI" );
67
68 return result;
69
70}
71
72Variable * joy( Environment * _environment, int _port ) {
73
75
76 Variable * result = variable_temporary( _environment, VT_BYTE, "(result of JOY)" );
77
78// To read the joystick inputs, a VIC 20 program will firstly set the ports
79// to input mode by setting the DDR to 0. Then the values of the switches can
80// be read by the program. VIA #2 is also used for reading the keyboard. Setting
81// the DDR can mess up the keyscan rather badly. So VIC 20 programs will make
82// sure that they restore the DDR to the original condition.
83
84 outline0("SEI" );
85 // outline0("LDA #%11000011" );
86 // outline0("STA $9113" );
87 // outline0("LDA #%01111111" );
88 // outline0("STA $9122" );
89 outline0("LDA $9111" );
90 outline0("ORA $9120" );
91 outline0("EOR #$FF" );
92 outline0("AND #%10111100" );
93 outline1("STA %s", result->realName );
94 // outline0("LDA #%11111111" );
95 // outline0("STA $9122" );
96 outline0("CLI" );
97
98 return result;
99
100}
Variable * variable_retrieve_or_define(Environment *_environment, char *_name, VariableType _type, int _value)
Variable * variable_temporary(Environment *_environment, VariableType _type, char *_meaning)
Define a temporary variable.
Variable * joy(Environment *_environment, int _port)
Definition joy.c:68
Variable * joy_vars(Environment *_environment, char *_port)
Definition joy.c:41
char * realName
Definition ugbc.h:982
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
@ VT_BYTE
Definition ugbc.h:450
#define outline0(s)
Definition ugbc.h:4252
#define outline1(s, a)
Definition ugbc.h:4253
#define MAKE_LABEL
Definition ugbc.h:3351