ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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music.c
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1/*****************************************************************************
2 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
3 *****************************************************************************
4 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 * http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *----------------------------------------------------------------------------
18 * Concesso in licenza secondo i termini della Licenza Apache, versione 2.0
19 * (la "Licenza"); è proibito usare questo file se non in conformità alla
20 * Licenza. Una copia della Licenza è disponibile all'indirizzo:
21 *
22 * http://www.apache.org/licenses/LICENSE-2.0
23 *
24 * Se non richiesto dalla legislazione vigente o concordato per iscritto,
25 * il software distribuito nei termini della Licenza è distribuito
26 * "COSÌ COM'È", SENZA GARANZIE O CONDIZIONI DI ALCUN TIPO, esplicite o
27 * implicite. Consultare la Licenza per il testo specifico che regola le
28 * autorizzazioni e le limitazioni previste dalla medesima.
29 ****************************************************************************/
30
31/****************************************************************************
32 * INCLUDE SECTION
33 ****************************************************************************/
34
35#include "../../ugbc.h"
36
37/****************************************************************************
38 * CODE SECTION
39 ****************************************************************************/
40
49/* <usermanual>
50@keyword MUSIC
51@target vic20
52</usermanual> */
53void music_var( Environment * _environment, char * _music, int _loop, int _music_type ) {
54
55 if ( _environment->emptyProcedure ) {
56 return;
57 }
58
59 Variable * music = variable_retrieve( _environment, _music );
60
61 if ( _music_type == MUSIC_TYPE_AUTO ) {
62 if ( music->type != VT_MUSIC ) {
63 CRITICAL_CANNOT_MUSIC( _music );
64 }
65
66 if ( ! music->sidFile ) {
67 vic1_start( _environment, 0xff );
68 vic1_music( _environment, music->realName, music->size, _loop );
69 }
70
71 }
72
73}
74
75/* <usermanual>
76@keyword MUSIC PAUSE
77
78@target vic20
79</usermanual> */
80void music_pause( Environment * _environment ) {
81
82 cpu_store_8bit( _environment, "VIC1MUSICPAUSE", 0xff );
83 volume( _environment, 0, 0x7 );
84
85}
86
87/* <usermanual>
88@keyword MUSIC RESUME
89
90@target vic20
91</usermanual> */
92void music_resume( Environment * _environment ) {
93
94 cpu_store_8bit( _environment, "VIC1MUSICPAUSE", 0x0 );
95 volume( _environment, 255, 0x7 );
96
97}
98
99/* <usermanual>
100@keyword MUSIC STOP
101
102@target vic20
103</usermanual> */
104void music_stop( Environment * _environment ) {
105
106 cpu_store_8bit( _environment, "VIC1MUSICLOOP", 0x0 );
107 cpu_store_8bit( _environment, "VIC1MUSICREADY", 0x0 );
108 volume( _environment, 0, 0x7 );
109
110}
111
112/* <usermanual>
113@keyword MUSIC SEEK
114
115@target vic20
116</usermanual> */
117void music_seek_var( Environment * _environment, char * _position ) {
118
119 Variable * position = variable_retrieve_or_define( _environment, _position, VT_WORD, 0 );
120
121 cpu_move_8bit( _environment, address_displacement( _environment, position->realName, "1" ), "VIC1BLOCKS" );
122 cpu_move_8bit( _environment, position->realName, "VIC1LASTBLOCK" );
123
124}
void cpu_store_8bit(Environment *_environment, char *_destination, int _value)
CPU 6309: emit code to store 8 bit
Definition 6309.c:761
void cpu_move_8bit(Environment *_environment, char *_source, char *_destination)
CPU 6309: emit code to move 8 bit
Definition 6309.c:743
Variable * variable_retrieve(Environment *_environment, char *_name)
Variable * variable_retrieve_or_define(Environment *_environment, char *_name, VariableType _type, int _value)
char * address_displacement(Environment *_environment, char *_address, char *_displacement)
void music_var(Environment *_environment, char *_music, int _loop, int _music_type)
Emit ASM code for MUSIC ....
Definition music.c:54
void music_pause(Environment *_environment)
Definition music.c:81
void music_seek_var(Environment *_environment, char *_position)
Definition music.c:124
void music_stop(Environment *_environment)
Definition music.c:109
void music_resume(Environment *_environment)
Definition music.c:95
void volume(Environment *_environment, int _volume, int _channels)
Emit ASM code for VOLUME ....
Definition volume.c:70
int emptyProcedure
Definition ugbc.h:2932
SIDFILE * sidFile
Definition ugbc.h:1213
int size
Definition ugbc.h:1077
VariableType type
Definition ugbc.h:988
char * realName
Definition ugbc.h:982
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
@ VT_WORD
Definition ugbc.h:455
@ VT_MUSIC
Definition ugbc.h:516
@ MUSIC_TYPE_AUTO
Definition ugbc.h:241
#define CRITICAL_CANNOT_MUSIC(v)
Definition ugbc.h:3572
void vic1_start(Environment *_environment, int _channels)
Definition vic1.c:2121
void vic1_music(Environment *_environment, char *_music, int _size, int _loop)
Definition vic1.c:2921