void shoot(Environment *_environment, int _channels)
Emit ASM code for SHOOT ....
struct _Environment Environment
Structure of compilation environment.
#define IMF_INSTRUMENT_GUNSHOT
void vic1_start(Environment *_environment, int _channels)
void vic1_set_duration(Environment *_environment, int _channels, int _duration)
void vic1_set_frequency(Environment *_environment, int _channels, int _frequency)
void vic1_wait_duration(Environment *_environment, int _channels)
void vic1_set_program(Environment *_environment, int _channels, int _program)