This small example shows how to use the MOVEMENT / MOVE primitives, to implement an unmanaged movement.
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BITMAP ENABLE(16) runningBoyAtlas := LOAD ATLAS("boy.png") FRAME SIZE (32,32) ANIMATION LOOP running _ WITH runningBoyAtlas DELAY 200 _ USING boy _ WAIT VBL _ PRESERVE BACKGROUND MOVEMENT right RIGHT _ WITH runningBoyAtlas DELAY 50 _ USING boy CLS ANIMATE boy WITH running AT 0, 0 steps = 10 DO IF NOT MOVING( boy ) THEN MOVE boy WITH right DEC steps EXIT IF steps = 0 ENDIF RUN PARALLEL LOOP
The instructions here refer to compiling the example from the command line. For Microsoft Windows
users we suggest using UGBASIC-IDE, which allows
you to download and compile each single example with just one click.
Are instructions for your specific home computer / console missing? First of all, check if your computer
is supported by clicking here. If so, since ugBASIC is a language which does not provide abstractions, it is possible
that this example will not work on your target. If you think this is an issue, please click here.
In order to compile the example, type this command on the command line:
Linux
ugbc.cpc -O dsk -o animation_example_02.dsk animation_example_02.bas
Windows
ugbc.cpc.exe -O dsk -o animation_example_02.dsk animation_example_02.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
In order to compile the example, type this command on the command line:
Linux
ugbc.atarixl -O xex -o animation_example_02.xex animation_example_02.bas
Windows
ugbc.atarixl.exe -O xex -o animation_example_02.xex animation_example_02.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
In order to compile the example, type this command on the command line:
Linux
ugbc.atari -O xex -o animation_example_02.xex animation_example_02.bas
Windows
ugbc.atari.exe -O xex -o animation_example_02.xex animation_example_02.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
In order to compile the example, type this command on the command line:
Linux
ugbc.c128 -O prg -o animation_example_02.prg animation_example_02.bas
Windows
ugbc.c128.exe -O prg -o animation_example_02.prg animation_example_02.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
In order to compile the example, type this command on the command line:
Linux
ugbc.c64 -O prg -o animation_example_02.prg animation_example_02.bas
Windows
ugbc.c64.exe -O prg -o animation_example_02.prg animation_example_02.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
In order to compile the example, type this command on the command line:
Linux
ugbc.d32 -O bin -o animation_example_02.bin animation_example_02.bas
Windows
ugbc.d32.exe -O bin -o animation_example_02.bin animation_example_02.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
In order to compile the example, type this command on the command line:
Linux
ugbc.d64 -O bin -o animation_example_02.bin animation_example_02.bas
Windows
ugbc.d64.exe -O bin -o animation_example_02.bin animation_example_02.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
In order to compile the example, type this command on the command line:
Linux
ugbc.pc128op -O k7 -o animation_example_02.k7 animation_example_02.bas
Windows
ugbc.pc128op.exe -O k7 -o animation_example_02.k7 animation_example_02.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
In order to compile the example, type this command on the command line:
Linux
ugbc.coco -O bin -o animation_example_02.bin animation_example_02.bas
Windows
ugbc.coco.exe -O bin -o animation_example_02.bin animation_example_02.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
In order to compile the example, type this command on the command line:
Linux
ugbc.coco3 -O bin -o animation_example_02.bin animation_example_02.bas
Windows
ugbc.coco3.exe -O bin -o animation_example_02.bin animation_example_02.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
In order to compile the example, type this command on the command line:
Linux
ugbc.to8 -O k7 -o animation_example_02.k7 animation_example_02.bas
Windows
ugbc.to8.exe -O k7 -o animation_example_02.k7 animation_example_02.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
In order to compile the example, type this command on the command line:
Linux
ugbc.zx -O tap -o animation_example_02.tap animation_example_02.bas
Windows
ugbc.zx.exe -O tap -o animation_example_02.tap animation_example_02.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
If you have found a problem trying to run this example, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
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