A classic use for blitting is to render transparent sprites onto a background. In this example a background image, a sprite, and a 1-bit mask are used.
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REM Note that this example will be executed everywhere REM BUT Commodore VIC-20 and Philips VG5000. PROCEDURE example ON ALL BUT VIC20, VG5000 BITMAP ENABLE(16) DEFINE PALETTE NOT PRESERVE CLS BLACK mask := LOAD IMAGE("blit_mask.png") EXACT TRANSPARENCY BLACK OPACITY LIGHT WHITE background := LOAD IMAGE("blit_background.png") sprite := LOAD IMAGE("blit_sprite.png") CONST x = ( SCREEN WIDTH - IMAGE WIDTH(background) ) \ #2 CONST y = ( SCREEN HEIGHT - IMAGE HEIGHT(background) ) \ #2 PUT IMAGE background AT x,y REM In the first blit, the mask is blitted onto the background using REM the raster operator AND. Because any value ANDed with 0 equals 0, REM and any value ANDed with 1 is unchanged, black areas are created REM where the actual sprites will appear, while leaving the rest of REM the background alone. BLIT bop1 AS ( ( SOURCE ) AND ( DESTINATION ) ) BLIT IMAGE mask AT x+10,y+10 WITH bop1 REM In the second blit, the sprite is blitted onto the newly altered REM background using the raster operator of OR. Because any value REM ORed with 0 is unchanged, the background is unaffected and the REM black areas are filled with the actual sprite image. BLIT bop2 AS ( ( ( INVERSE ( SOURCE 2 ) ) AND ( SOURCE 1 ) ) OR ( DESTINATION ) ) BLIT IMAGES sprite, mask AT x+10,y+10 WITH bop2 END PROC CALL example ON ALL BUT VIC20, VG5000
The instructions here refer to compiling the example from the command line. For Microsoft Windows
users we suggest using UGBASIC-IDE, which allows
you to download and compile each single example with just one click.
Are instructions for your specific home computer / console missing? First of all, check if your computer
is supported by clicking here. If so, since ugBASIC is a language which does not provide abstractions, it is possible
that this example will not work on your target. If you think this is an issue, please click here.
In order to compile the example, type this command on the command line:
Linux
ugbc.coleco -O rom -o blit_basic_mask.rom blit_basic_mask.bas
Windows
ugbc.coleco.exe -O rom -o blit_basic_mask.rom blit_basic_mask.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
In order to compile the example, type this command on the command line:
Linux
ugbc.d32 -O bin -o blit_basic_mask.bin blit_basic_mask.bas
Windows
ugbc.d32.exe -O bin -o blit_basic_mask.bin blit_basic_mask.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
In order to compile the example, type this command on the command line:
Linux
ugbc.d64 -O bin -o blit_basic_mask.bin blit_basic_mask.bas
Windows
ugbc.d64.exe -O bin -o blit_basic_mask.bin blit_basic_mask.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
In order to compile the example, type this command on the command line:
Linux
ugbc.sc3000 -O rom -o blit_basic_mask.rom blit_basic_mask.bas
Windows
ugbc.sc3000.exe -O rom -o blit_basic_mask.rom blit_basic_mask.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
In order to compile the example, type this command on the command line:
Linux
ugbc.sg1000 -O rom -o blit_basic_mask.rom blit_basic_mask.bas
Windows
ugbc.sg1000.exe -O rom -o blit_basic_mask.rom blit_basic_mask.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
In order to compile the example, type this command on the command line:
Linux
ugbc.coco -O bin -o blit_basic_mask.bin blit_basic_mask.bas
Windows
ugbc.coco.exe -O bin -o blit_basic_mask.bin blit_basic_mask.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
If you have found a problem trying to run this example, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
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