DEFINE PRAGMAS: USING DOUBLE BUFFER AND SCREEN MODE UNIQUE

This small example will show how to limit the code generation of the libraries when using double buffering and screen mode unique.

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SOURCE CODE ()

    DEFINE SCREEN MODE UNIQUE
    DEFINE DOUBLE BUFFER OFF

    BITMAP ENABLE (16)

    CLS

    airplane1 := LOAD IMAGE("air_attack_airplane.png")
    airplane2 := LOAD IMAGE("air_attack_airplane.png" AS "airplanef") FLIP X

    PUT IMAGE airplane1 AT 0,0
    PUT IMAGE airplane2 AT 16,16

How to compile and run the example

The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile each single example with just one click.



Are instructions for your specific home computer / console missing? First of all, check if your computer is supported by clicking here. If so, since ugBASIC is a language which does not provide abstractions, it is possible that this example will not work on your target. If you think this is an issue, please click here.

Atari 1200XL, Atari 130XE, Atari 600XL, Atari 65XE, Atari 800XE, Atari 800XL, Atari XEGS

In order to compile the example, type this command on the command line:

Linux

ugbc.atarixl -O xex -o defines_screen_03.xex defines_screen_03.bas

Windows

ugbc.atarixl.exe -O xex -o defines_screen_03.xex defines_screen_03.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Atari 400, Atari 800

In order to compile the example, type this command on the command line:

Linux

ugbc.atari -O xex -o defines_screen_03.xex defines_screen_03.bas

Windows

ugbc.atari.exe -O xex -o defines_screen_03.xex defines_screen_03.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Coleco Vision, Dina (Chuang Zao Zhe 50), SpectraVideo SV-603 VGA

In order to compile the example, type this command on the command line:

Linux

ugbc.coleco -O rom -o defines_screen_03.rom defines_screen_03.bas

Windows

ugbc.coleco.exe -O rom -o defines_screen_03.rom defines_screen_03.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Commodore 128 (CPU 8502)

In order to compile the example, type this command on the command line:

Linux

ugbc.c128 -O prg -o defines_screen_03.prg defines_screen_03.bas

Windows

ugbc.c128.exe -O prg -o defines_screen_03.prg defines_screen_03.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Commodore 64, Commodore Executive 64

In order to compile the example, type this command on the command line:

Linux

ugbc.c64 -O prg -o defines_screen_03.prg defines_screen_03.bas

Windows

ugbc.c64.exe -O prg -o defines_screen_03.prg defines_screen_03.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Dragon 32

In order to compile the example, type this command on the command line:

Linux

ugbc.d32 -O bin -o defines_screen_03.bin defines_screen_03.bas

Windows

ugbc.d32.exe -O bin -o defines_screen_03.bin defines_screen_03.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Dragon 64

In order to compile the example, type this command on the command line:

Linux

ugbc.d64 -O bin -o defines_screen_03.bin defines_screen_03.bas

Windows

ugbc.d64.exe -O bin -o defines_screen_03.bin defines_screen_03.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

SEGA SC-3000

In order to compile the example, type this command on the command line:

Linux

ugbc.sc3000 -O rom -o defines_screen_03.rom defines_screen_03.bas

Windows

ugbc.sc3000.exe -O rom -o defines_screen_03.rom defines_screen_03.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

SEGA SG-1000

In order to compile the example, type this command on the command line:

Linux

ugbc.sg1000 -O rom -o defines_screen_03.rom defines_screen_03.bas

Windows

ugbc.sg1000.exe -O rom -o defines_screen_03.rom defines_screen_03.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

TRS-80 Color Computer, TRS-80 Color Computer 2

In order to compile the example, type this command on the command line:

Linux

ugbc.coco -O bin -o defines_screen_03.bin defines_screen_03.bas

Windows

ugbc.coco.exe -O bin -o defines_screen_03.bin defines_screen_03.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Any problem?

If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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