GRAPHICS PRIMITIVES: USING PALETTE

This example will show how to use the PALETTE command.

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SOURCE CODE ()

    BITMAP ENABLE(320,200,16)
    PALETTE RGB(0,0,0),RGB(255,0,0),RGB(0,255,0),RGB(0,0,255)
    CLS
    CONST w = SCREEN WIDTH / 3
    CONST h = SCREEN HEIGHT-1
    BAR 0,0 TO w,h,1
    BAR w,0 TO 2*w,h,2
    BAR 2*w,0 TO 3*w,h,3

How to compile and run the example

The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile each single example with just one click.



Are instructions for your specific home computer / console missing? First of all, check if your computer is supported by clicking here. If so, since ugBASIC is a language which does not provide abstractions, it is possible that this example will not work on your target. If you think this is an issue, please click here.

Amstrad CPC 464, Amstrad CPC 6128, Amstrad CPC 664

In order to compile the example, type this command on the command line:

Linux

ugbc.cpc -O dsk -o graphics_palette_01.dsk graphics_palette_01.bas

Windows

ugbc.cpc.exe -O dsk -o graphics_palette_01.dsk graphics_palette_01.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

TRS-80 Color Computer 3

In order to compile the example, type this command on the command line:

Linux

ugbc.coco3 -O bin -o graphics_palette_01.bin graphics_palette_01.bas

Windows

ugbc.coco3.exe -O bin -o graphics_palette_01.bin graphics_palette_01.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Any problem?

If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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