SCREEN MANIPULATION: CHECK RESOLUTION

This example shows how to use the various BITMAP and TILEMAP resolutions. After each command, the screen will be configured at the best allowed. If a given parameter is omitted, this means that we have no particular interest in that component. The BITMAP ENABLE and TILEMAP ENABLE commands wait for up to three parameters: the width, the height and the number of colors. Width and height are measured in pixels (if BITMAP mode) or in tiles (if TILEMAP mode). Colors are always individual -- i.e. the maximum number of different colors allowed.

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SOURCE CODE ()

     BITMAP ENABLE (320,200)
     CLS
     w = SCREEN WIDTH
     h = SCREEN HEIGHT
     c = COLOR COUNT
     PRINT "bitmap of ";w;"x";h;" pixels (";c;" colors)"
     CENTER "> press any key <"
     PRINT ""

     WAIT KEY

     TILEMAP ENABLE
     CLS
     w = SCREEN COLUMNS
     h = SCREEN ROWS
     c = COLOR COUNT
     PRINT "tilemap of ";w;"x";h;" tiles (";c;" colors)"

How to compile and run the example

The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile each single example with just one click.



Are instructions for your specific home computer / console missing? First of all, check if your computer is supported by clicking here. If so, since ugBASIC is a language which does not provide abstractions, it is possible that this example will not work on your target. If you think this is an issue, please click here.

Amstrad CPC 464, Amstrad CPC 6128, Amstrad CPC 664

In order to compile the example, type this command on the command line:

Linux

ugbc.cpc -O dsk -o screens_resolution_02.dsk screens_resolution_02.bas

Windows

ugbc.cpc.exe -O dsk -o screens_resolution_02.dsk screens_resolution_02.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Atari 1200XL, Atari 130XE, Atari 600XL, Atari 65XE, Atari 800XE, Atari 800XL, Atari XEGS

In order to compile the example, type this command on the command line:

Linux

ugbc.atarixl -O xex -o screens_resolution_02.xex screens_resolution_02.bas

Windows

ugbc.atarixl.exe -O xex -o screens_resolution_02.xex screens_resolution_02.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Atari 400, Atari 800

In order to compile the example, type this command on the command line:

Linux

ugbc.atari -O xex -o screens_resolution_02.xex screens_resolution_02.bas

Windows

ugbc.atari.exe -O xex -o screens_resolution_02.xex screens_resolution_02.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Commodore 128 (CPU 8502)

In order to compile the example, type this command on the command line:

Linux

ugbc.c128 -O prg -o screens_resolution_02.prg screens_resolution_02.bas

Windows

ugbc.c128.exe -O prg -o screens_resolution_02.prg screens_resolution_02.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Commodore 64, Commodore Executive 64

In order to compile the example, type this command on the command line:

Linux

ugbc.c64 -O prg -o screens_resolution_02.prg screens_resolution_02.bas

Windows

ugbc.c64.exe -O prg -o screens_resolution_02.prg screens_resolution_02.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Dragon 32

In order to compile the example, type this command on the command line:

Linux

ugbc.d32 -O bin -o screens_resolution_02.bin screens_resolution_02.bas

Windows

ugbc.d32.exe -O bin -o screens_resolution_02.bin screens_resolution_02.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Dragon 64

In order to compile the example, type this command on the command line:

Linux

ugbc.d64 -O bin -o screens_resolution_02.bin screens_resolution_02.bas

Windows

ugbc.d64.exe -O bin -o screens_resolution_02.bin screens_resolution_02.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

TRS-80 Color Computer, TRS-80 Color Computer 2

In order to compile the example, type this command on the command line:

Linux

ugbc.coco -O bin -o screens_resolution_02.bin screens_resolution_02.bas

Windows

ugbc.coco.exe -O bin -o screens_resolution_02.bin screens_resolution_02.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

TRS-80 Color Computer 3

In order to compile the example, type this command on the command line:

Linux

ugbc.coco3 -O bin -o screens_resolution_02.bin screens_resolution_02.bas

Windows

ugbc.coco3.exe -O bin -o screens_resolution_02.bin screens_resolution_02.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Any problem?

If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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