SPRITE MANAGEMENT: ASSEMBLING A MULTICOLOR SPRITE (1)

This example shows how to manually assembly a multicolor sprite, in order to have more than one color. You can have sprites with up to SPRITE COUNT independent colors.

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SOURCE CODE ()

BITMAP ENABLE (2)

spriteImageColor1 := LOAD IMAGE("sprite_color1.png")
spriteImageColor2 := LOAD IMAGE("sprite_color2.png")
spriteImageColor3 := LOAD IMAGE("sprite_color3.png")

spriteColor1 = SPRITE(spriteImageColor1)
spriteColor2 = SPRITE(spriteImageColor2)
spriteColor3 = SPRITE(spriteImageColor3)

SPRITE spriteColor1 ENABLE
SPRITE spriteColor2 ENABLE
SPRITE spriteColor3 ENABLE

SPRITE spriteColor1 AT 100,100
SPRITE spriteColor2 AT 100,100
SPRITE spriteColor3 AT 100,100

How to compile and run the example

The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile each single example with just one click.



Are instructions for your specific home computer / console missing? First of all, check if your computer is supported by clicking here. If so, since ugBASIC is a language which does not provide abstractions, it is possible that this example will not work on your target. If you think this is an issue, please click here.

Coleco Vision, Dina (Chuang Zao Zhe 50), SpectraVideo SV-603 VGA

In order to compile the example, type this command on the command line:

Linux

ugbc.coleco -O rom -o sprites_example_04.rom sprites_example_04.bas

Windows

ugbc.coleco.exe -O rom -o sprites_example_04.rom sprites_example_04.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

SEGA SC-3000

In order to compile the example, type this command on the command line:

Linux

ugbc.sc3000 -O rom -o sprites_example_04.rom sprites_example_04.bas

Windows

ugbc.sc3000.exe -O rom -o sprites_example_04.rom sprites_example_04.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

SEGA SG-1000

In order to compile the example, type this command on the command line:

Linux

ugbc.sg1000 -O rom -o sprites_example_04.rom sprites_example_04.bas

Windows

ugbc.sg1000.exe -O rom -o sprites_example_04.rom sprites_example_04.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Any problem?

If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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