SPRITE MANAGEMENT: COLLISIONS (1)

This example shows how to check a collision with monocolor sprites.

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SOURCE CODE ()

BITMAP ENABLE (2)

ballImage = LOAD IMAGE("sprite_ball.png")
basketImage = LOAD IMAGE("sprite_basket.png")

ball = SPRITE(ballImage)
basket = SPRITE(basketImage)

SPRITE basket AT 100,100 ENABLE
SPRITE ball AT 50, 101 ENABLE

COLOR BORDER BLACK

FOR i = 1 TO 160
    SPRITE ball AT i, 101
    IF COLLISION(basket) THEN
        COLOR BORDER YELLOW
    ELSE
        COLOR BORDER BLACK
    ENDIF
    WAIT 50 MS
NEXT

How to compile and run the example

The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile each single example with just one click.



Are instructions for your specific home computer / console missing? First of all, check if your computer is supported by clicking here. If so, since ugBASIC is a language which does not provide abstractions, it is possible that this example will not work on your target. If you think this is an issue, please click here.

Coleco Vision, Dina (Chuang Zao Zhe 50), SpectraVideo SV-603 VGA

In order to compile the example, type this command on the command line:

Linux

ugbc.coleco -O rom -o sprites_example_06.rom sprites_example_06.bas

Windows

ugbc.coleco.exe -O rom -o sprites_example_06.rom sprites_example_06.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

SEGA SC-3000

In order to compile the example, type this command on the command line:

Linux

ugbc.sc3000 -O rom -o sprites_example_06.rom sprites_example_06.bas

Windows

ugbc.sc3000.exe -O rom -o sprites_example_06.rom sprites_example_06.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

SEGA SG-1000

In order to compile the example, type this command on the command line:

Linux

ugbc.sg1000 -O rom -o sprites_example_06.rom sprites_example_06.bas

Windows

ugbc.sg1000.exe -O rom -o sprites_example_06.rom sprites_example_06.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Any problem?

If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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