This example offers the possibility of illustrating how you can manage elements, even large ones, without the need for hardware sprites. In particular, this example uses double buffering and, to have the maximum availability of colors, the artifacts induced by the NTSC television standard.
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PROCEDURE demo ON COCO SCREEN #14 : COLOR #0,#5 CLS DOUBLE BUFFER ON scenery := LOAD IMAGE("vdg_barbarian_scenery.png") character := LOAD ATLAS("vdg_barbarian_character.png") FRAME SIZE(32,64) TRANSPARENCY background := NEW IMAGE(32,64) PUT IMAGE scenery AT 0, 0 SCREEN SWAP DIM d(FRAMES(character)) AS BYTE ox# = 49: oy# = 50 x# = 50: y# = 50 b# = 0: cd# = 0 f# = 0 DO IF x <> ox OR y <> oy THEN IF x > ox THEN cd = 0 IF x < ox THEN cd = 1 IF d(f) <> cd THEN FLIP X IMAGE character FRAME f d(f) = cd ENDIF IF b THEN PUT IMAGE background AT ox, oy ENDIF b = 1 GET IMAGE background FROM x,y PUT IMAGE character FRAME f AT x, y WITH TRANSPARENCY ADD f, 1, 0 TO FRAMES(character)-1 ox = x: oy = y SCREEN SWAP ENDIF JMOVE ,x,y,10,200,10,180,8,8 LOOP END PROCEDURE demo[] ON COCO
The instructions here refer to compiling the example from the command line. For Microsoft Windows
users we suggest using UGBASIC-IDE, which allows
you to download and compile each single example with just one click.
Are instructions for your specific home computer / console missing? First of all, check if your computer
is supported by clicking here. If so, since ugBASIC is a language which does not provide abstractions, it is possible
that this example will not work on your target. If you think this is an issue, please click here.
In order to compile the example, type this command on the command line:
Linux
ugbc.coco -O bin -o vdg_barbarian.bin vdg_barbarian.bas
Windows
ugbc.coco.exe -O bin -o vdg_barbarian.bin vdg_barbarian.bas
For Microsoft Windows users we suggest using UGBASIC-IDE, which allows
you to download and compile this example with just one click.
If you have found a problem trying to run this example, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
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