VIDEOGAME ISPIRED: BLADE RUNNER OPENING

This code will draw the opening title of the "Blade Runner" videogame, developed by Westwood Studios and published by Virgin Interactive for Microsoft Windows, released on November 14, 1997. This was one of the games that missed out on 8-bit platforms, due in part to the remarkable software technology introduced, which made use of voxel-based software renderings instead of hardware accelerator cards. With this example we try to outline an isomorphic way of writing programs and designing graphic resources, so that it is easier to port them from one platform to another. The aim, as always, is to guarantee a comparable visual and gaming experience between systems, without giving up the specificities of each.

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SOURCE CODE ()

	' We suggest the use the most coloured
	' resolution (up to 16 colors).
	
	BITMAP ENABLE(16)

	' We clear the graphical screen.
	
	CLS

	' Put the color border to BLACK (if border is preset)
	
	COLOR BORDER BLACK

	' Load from the host the (degrated quality of the) image 
	' of the opening titles of the videogame. 
	'
	' Note that the original image has been converted to 
	' match at best each target, and moved the result into 
	' each folder with the same target name. In particular:
	'
	'	atari / atarixl : 160x96 pixel, 4 colors
	'	c128 			: 160x200 pixel, 16 colors
	'	c128z 			: 320x200 pixel, 2 colors
	'	c64 			: 160x200 pixel, 16 colors
	'	coco 			: 128x192 pixel, 4 colors[edited]
	'	coco3 			: 320x200 pixel, 16 colors
	'	coleco          : 256x160 pixel, 16 colors
	'	cpc 			: 160x200 pixel, 16 colors	
	'	d32 			: 128x192 pixel, 4 colors[edited]
	'	d64 			: 128x192 pixel, 4 colors[edited]
	'	msx1			: 256x160 pixel, 16 colors
	'	sc3000			: 256x160 pixel, 16 colors
	'	sg1000			: 256x160 pixel, 16 colors
	'	vic20 			: 176x184 pixel, 8 colors
	'	zx				: 256x192 pixel, 8 colors
	
	image := LOAD IMAGE("bladerunner.png")

	' Now, we calculate the offset to center the image
	' in the respect of the effective resolution chosen by
	' ugBASIC.
	
	CONST cx = ( SCREEN WIDTH - IMAGE WIDTH(image) ) / 2
	CONST cy = ( SCREEN HEIGHT - IMAGE HEIGHT(image) ) / 2

	' Finally, we draw the image at the center of the screen.
	
	PUT IMAGE image AT cx,cy

How to compile and run the example

The instructions here refer to compiling the example from the command line. For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile each single example with just one click.



Are instructions for your specific home computer / console missing? First of all, check if your computer is supported by clicking here. If so, since ugBASIC is a language which does not provide abstractions, it is possible that this example will not work on your target. If you think this is an issue, please click here.

Amstrad CPC 464, Amstrad CPC 6128, Amstrad CPC 664

In order to compile the example, type this command on the command line:

Linux

ugbc.cpc -O dsk -o vdg_bladerunner.dsk vdg_bladerunner.bas

Windows

ugbc.cpc.exe -O dsk -o vdg_bladerunner.dsk vdg_bladerunner.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Atari 1200XL, Atari 130XE, Atari 600XL, Atari 65XE, Atari 800XE, Atari 800XL, Atari XEGS

In order to compile the example, type this command on the command line:

Linux

ugbc.atarixl -O xex -o vdg_bladerunner.xex vdg_bladerunner.bas

Windows

ugbc.atarixl.exe -O xex -o vdg_bladerunner.xex vdg_bladerunner.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Atari 400, Atari 800

In order to compile the example, type this command on the command line:

Linux

ugbc.atari -O xex -o vdg_bladerunner.xex vdg_bladerunner.bas

Windows

ugbc.atari.exe -O xex -o vdg_bladerunner.xex vdg_bladerunner.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Coleco Vision, Dina (Chuang Zao Zhe 50), SpectraVideo SV-603 VGA

In order to compile the example, type this command on the command line:

Linux

ugbc.coleco -O rom -o vdg_bladerunner.rom vdg_bladerunner.bas

Windows

ugbc.coleco.exe -O rom -o vdg_bladerunner.rom vdg_bladerunner.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Commodore 128 (CPU 8502)

In order to compile the example, type this command on the command line:

Linux

ugbc.c128 -O prg -o vdg_bladerunner.prg vdg_bladerunner.bas

Windows

ugbc.c128.exe -O prg -o vdg_bladerunner.prg vdg_bladerunner.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Commodore 128 (CPU Z80)

In order to compile the example, type this command on the command line:

Linux

ugbc.c128z -O prg -o vdg_bladerunner.prg vdg_bladerunner.bas

Windows

ugbc.c128z.exe -O prg -o vdg_bladerunner.prg vdg_bladerunner.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Commodore 64, Commodore Executive 64

In order to compile the example, type this command on the command line:

Linux

ugbc.c64 -O prg -o vdg_bladerunner.prg vdg_bladerunner.bas

Windows

ugbc.c64.exe -O prg -o vdg_bladerunner.prg vdg_bladerunner.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Dragon 32

In order to compile the example, type this command on the command line:

Linux

ugbc.d32 -O bin -o vdg_bladerunner.bin vdg_bladerunner.bas

Windows

ugbc.d32.exe -O bin -o vdg_bladerunner.bin vdg_bladerunner.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Dragon 64

In order to compile the example, type this command on the command line:

Linux

ugbc.d64 -O bin -o vdg_bladerunner.bin vdg_bladerunner.bas

Windows

ugbc.d64.exe -O bin -o vdg_bladerunner.bin vdg_bladerunner.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

MSX

In order to compile the example, type this command on the command line:

Linux

ugbc.msx1 -O rom -o vdg_bladerunner.rom vdg_bladerunner.bas

Windows

ugbc.msx1.exe -O rom -o vdg_bladerunner.rom vdg_bladerunner.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

SEGA SC-3000

In order to compile the example, type this command on the command line:

Linux

ugbc.sc3000 -O rom -o vdg_bladerunner.rom vdg_bladerunner.bas

Windows

ugbc.sc3000.exe -O rom -o vdg_bladerunner.rom vdg_bladerunner.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

SEGA SG-1000

In order to compile the example, type this command on the command line:

Linux

ugbc.sg1000 -O rom -o vdg_bladerunner.rom vdg_bladerunner.bas

Windows

ugbc.sg1000.exe -O rom -o vdg_bladerunner.rom vdg_bladerunner.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

TRS-80 Color Computer, TRS-80 Color Computer 2

In order to compile the example, type this command on the command line:

Linux

ugbc.coco -O bin -o vdg_bladerunner.bin vdg_bladerunner.bas

Windows

ugbc.coco.exe -O bin -o vdg_bladerunner.bin vdg_bladerunner.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

TRS-80 Color Computer 3

In order to compile the example, type this command on the command line:

Linux

ugbc.coco3 -O bin -o vdg_bladerunner.bin vdg_bladerunner.bas

Windows

ugbc.coco3.exe -O bin -o vdg_bladerunner.bin vdg_bladerunner.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

VIC-20

In order to compile the example, type this command on the command line:

Linux

ugbc.vic20 -O prg -o vdg_bladerunner.prg vdg_bladerunner.bas

Windows

ugbc.vic20.exe -O prg -o vdg_bladerunner.prg vdg_bladerunner.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

ZX Spectrum +2, ZX Spectrum 128K, ZX Spectrum 48K

In order to compile the example, type this command on the command line:

Linux

ugbc.zx -O tap -o vdg_bladerunner.tap vdg_bladerunner.bas

Windows

ugbc.zx.exe -O tap -o vdg_bladerunner.tap vdg_bladerunner.bas

For Microsoft Windows users we suggest using UGBASIC-IDE, which allows you to download and compile this example with just one click.

Any problem?

If you have found a problem trying to run this example, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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