The ANIMATE
command allows you to activate a specific animation at the current
position, or at one indicated in the command. If an animation is already active,
it will be abruptly interrupted and the indicated one will be started
ANIMATE prefix WITH anim [AT x, y]
flyingAirplane := LOAD ATLAS("airplane.png") FRAME SIZE (16, 16) ANIMATION BOUNCE anim WITH flyingAirplane USING airplane ANIMATE airplane WITH anim AT 20, 20 DO: RUN PARALLEL: LOOP
Join BASIC 10Liner Contest with ugBASIC!
An interesting competition is held at the beginning of each year: the
BASIC 10Liner Contest.
It is possible to use ugBASIC to participate in the next
"BASIC10Liner" competition, in the following categories:
ANIMATE ↔ Anm
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
open an issue
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