Available on: all targets

ANIMATE

The ANIMATE command allows you to activate a specific animation at the current position, or at one indicated in the command. If an animation is already active, it will be abruptly interrupted and the indicated one will be started

SYNTAX

 ANIMATE prefix WITH anim [AT x, y]


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 flyingAirplane := LOAD ATLAS("airplane.png") FRAME SIZE (16, 16)
 ANIMATION BOUNCE anim WITH flyingAirplane USING airplane
 ANIMATE airplane WITH anim AT 20, 20
 DO: RUN PARALLEL: LOOP


ABBREVIATION: Anm

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

ANIMATE ↔ Anm

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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