Available on: atari See also: LOCATE

AT

The AT$ can be used to change the position of the text cursor directly from inside a character string. This is ideal for positioning text once and for all on screen, no matter what happens in the program, because the text cursor can be set during the program's initialisation phase.

The string that is returned takes the standard format. So whenever this string is printed, the text cursor will be moved to the text coordinates held by x and y.

SYNTAX

 = AT$( x , y )


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

ABBREVIATION: At

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

AT ↔ At

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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