Available on: all targets

BAR

The BAR instruction will draw a filled rectangle on the screen, specifying the coordinates of its opposite corners. The x1 and y1 are the left top coordinates, while the x2 and y2 are the right bottom coordinates.

The fill color could be the one predefined, or specified by additional parameter. The start or the final coordinates can be omitted: in this case, ugBASIC will draw, respectively, starting from the last drawn position and arriving at the last drawn position.

Drawing (and filling) rectangles is a common operation in graphics. A dedicated command would make the code more concise and readable. Filled rectangles can be used to create buttons, text boxes, and other interface elements. The BAR command could be used as a basis for creating more complex shapes.

SYNTAX

 BAR [x1], [y1], [x2], [y2], [c]
 BAR [x1], [y1] TO [x2], [y2]
 BAR TO [x2], [y2][, c ]


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 BAR 10,10,100,100,WHITE
 BAR TO 100,100
 BAR ,10 TO ,100


Used in:

ABBREVIATION: Br

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

BAR ↔ Br

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

open an issue BACK TO KEYWORDS