Available on: c64 c128z c128 coleco to8 pc128op cpc

BEGIN GAMELOOP

Define the starting point of a game loop. A game loop is nothing more than an implicit loop, within which all the logic of the program (or of the game) runs. The end point of a game loop can correspond to the end of the program or to the END GAMELOOP statement.

In some platforms, it will implictly "sync" the activity with the vertical blank, so the action inside the loop should be executed in a single "frame" of game.

SYNTAX

 BEGIN GAMELOOP


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 BEGIN GAMELOOP


ABBREVIATION: BEGIN Gl

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

BEGIN GAMELOOP ↔ BEGIN Gl

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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