The command BEGIN GAMELOOP
define the starting point of the game loop.
A game loop is a fundamental concept in video game programming, especially
in simple video games like those for 8-bit computers. Think of the game
loop as the heartbeat of a video game: it is a continuous cycle of actions
that are constantly repeated, giving life to the gaming experience.
In simple terms, the game loop is an infinite loop in the game code that
takes care of: updating the game state, checking user input
(button presses, joystick movement), updating the position of objects
on the screen, calculating collisions, managing enemy AI, and so on.
The game loop is the place where drawing everything that needs
to be displayed on the screen, based on the current state of the
game. In some platforms, it will implictly "sync" the activity with the
vertical blank, so the action inside the loop should be executed
in a single "frame" of game.
On an 8-bit computer, with limited resources, the game loop was often implemented
in a very simple way, as an infinite loop. The BEGIN GAMELOOP
...END GAMELOOP
instructions create an infinite loop, so that the program would continue to
execute the same instructions over and over again. Inside the loop, instructions
were executed to update the game state,
such as checking if a button had been pressed or if an enemy had moved.
After updating the state, a routine was called to draw everything
on the screen. The program would return to the beginning of the loop, ready
for the next iteration.
The game loop makes the game interactive, allowing the player to hit what
is happening on the screen, continuously updating the state and redrawing
the screen creates the illusion of movement and animation. A well-designed
game loop ensures a smooth and responsive gameplay experience.
Define the starting point of a game loop. A game loop is nothing more
than an implicit loop, within which all the logic of the program (or
of the game) runs. The end point of a game loop can correspond to
the end of the program or to the END GAMELOOP
statement.
In some platforms, it will implictly "sync" the activity with the
vertical blank, so the action inside the loop should be executed
in a single "frame" of game.
BEGIN GAMELOOP
BEGIN GAMELOOP
Join BASIC 10Liner Contest with ugBASIC!
An interesting competition is held at the beginning of each year: the
BASIC 10Liner Contest.
It is possible to use ugBASIC to participate in the next
"BASIC10Liner" competition, in the following categories:
BEGIN GAMELOOP ↔ BeGl
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
open an issue
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