Available on: mo5 pc128op to8 c128 c64 c64reu coco3 vic20 plus4 coco d32 d64

BITMAP AT

The BITMAP AT instruction allows you to change the starting address of the bitmap, in the graphics modes of the video chipset. Since not all chipsets can address any address, it is possible that the input value is normalized. This normalized address will then be used by ugBASIC for subsequent graphics operations.

SYNTAX

 BITMAP AT address


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 BITMAP AT $8000


ABBREVIATION: BmAt

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

BITMAP AT ↔ BmAt

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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