The BITMAP AT
instruction allows you to change the starting address of the bitmap,
in the graphics modes of the video chipset. Since not all chipsets can address
any address, it is possible that the input value is normalized. This normalized
address will then be used by ugBASIC for subsequent graphics operations.
BITMAP AT address
BITMAP AT $8000
Join BASIC 10Liner Contest with ugBASIC!
An interesting competition is held at the beginning of each year: the
BASIC 10Liner Contest.
It is possible to use ugBASIC to participate in the next
"BASIC10Liner" competition, in the following categories:
BITMAP AT ↔ BmAt
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
open an issue
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