Available on: d32 c128 c64 vic20 atari to8 plus4 pc128op d64 mo5 coco3 coco See also: BITMAP ENABLE

BITMAP AT

Set the starting address, in memory, for the bitmap. The input parameter is decoded and declined according to the hardware limits. So it is not said that exactly the given address is set.

SYNTAX

 BITMAP AT #addr
 BITMAP AT expression


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 BITMAP AT #$0000
 BITMAP AT newAddress


ABBREVIATION: Bm At

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

BITMAP AT ↔ Bm At

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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