Available on: d32 c128z c128 sg1000 zx c64 vic20 atari to8 plus4 pc128op d64 mo5 cpc sc3000 coleco coco3 msx1 coco See also: BITMAP ENABLE

BITMAP CLEAR

Fill the bitmap with a certain pattern (by default is ZERO, used to indicate the blank screen). The filled part is exclusively that linked to the bitmap, so the color information is kept unchanged.

Note that bitmap must be enabled at least once with instruction BITMAP ENABLE.

SYNTAX

 BITMAP CLEAR WITH #value
 BITMAP CLEAR WITH expression
 BITMAP CLEAR


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 BITMAP CLEAR WITH #$42
 BITMAP CLEAR WITH newValue
 BITMAP CLEAR


ABBREVIATION: Bm Clr

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

BITMAP CLEAR ↔ Bm Clr

Any problem?

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