Available on: c128z c128 sg1000 zx c64 vic20 atari plus4 cpc pc1403 sc3000 coleco msx1
See also: BITMAP ENABLE CLS

BITMAP CLEAR

Fill the bitmap with a certain pattern (by default is ZERO, used to indicate the blank screen). The filled part is exclusively that linked to the bitmap, so the color information is kept unchanged.

Note that bitmap must be enabled at least once with instruction BITMAP ENABLE.

SYNTAX

 BITMAP CLEAR [ WITH value ]


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 BITMAP CLEAR
 BITMAP CLEAR WITH #$42


ABBREVIATION: BmClr

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

BITMAP CLEAR ↔ BmClr

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

open an issue BACK TO KEYWORDS