Available on: c128z c128 sg1000 zx c64 vic20 plus4 vg5000 mo5 cpc sc3000 coleco msx1 See also: BITMAP ENABLE

COLORMAP AT

Set the starting address, in memory, for the colormap. The input parameter is decoded and declined according to the hardware limits. So it is not said that exactly the given address is set.

SYNTAX

 COLORMAP AT #address
 COLORMAP AT address


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 COLORMAP AT #$B800
 COLORMAP AT newAddress


ABBREVIATION: COLORMAP At

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

COLORMAP AT ↔ COLORMAP At

Any problem?

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Thank you!

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