Available on: c128 c64 plus4
See also: BITMAP ENABLE

COLORMAP AT

Set the starting address, in memory, for the colormap. The input parameter is decoded and declined according to the hardware limits. So it is not said that exactly the given address is set.

SYNTAX

 COLORMAP AT #address


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 COLORMAP AT #$B800


ABBREVIATION: COLORMAPAt

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

COLORMAP AT ↔ COLORMAPAt

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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