Available on: all targets

CONSOLE

The CONSOLE command allows you to define an area of the screen where the text output will take place. This area can be defined in both text and graphical mode. Normally, it is set to the entire screen surface, but can be limited with this command. This command works only with texts. The parameters describe the four vertices.

Note that the number of rows (ROWS) and columns (COLUMNS) will be updated conseguently. If you need the screen rows and columns, you need to use SCREEN ROWS and SCREEN COLUMNS.

SYNTAX

 CONSOLE x1, y1 TO x2, y2


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 CONSOLE 0,0,SCREEN COLUMNS-1,2


ABBREVIATION: Cns

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

CONSOLE ↔ Cns

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

open an issue BACK TO KEYWORDS