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CREATE PATH

The CREATE PATH command is designed to define a straight path between two specified points. Instead of immediately drawing the line, this command is intended to prepare an internal "data structure" that contains the information needed to "travel" this path, point by point, later, using the TRAVEL command. It therefore separates the logic of "where to go" from the logic of "how to get there", making the code more modular and readable.

The main goal is to separate the definition of the path from its actual graphical implementation. This approach can be useful in several situations: you can define paths once, and then have an object move along that path in an animated way, you can update the position of an object at regular intervals using TRAVEL.

SYNTAX

 = CREATE PATH( x0, y0 TO x1, y1 )
 = CREATE PATH( x0, y0,  x1, y1 )


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 DIM p AS PATH
    p = CREATE PATH( 0, 0 TO 100, 100 )
    p = CREATE PATH( 0, 0, 100, 100 )


ABBREVIATION: CrtPth

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An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

CREATE PATH ↔ CrtPth

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