This statement allows you to define a composite sprite. Composite sprites are those
sprites that are rendered by means of an overlay of hardware sprites. The definition
corresponds to the transfer of graphic information from the graphic resource to the
memory space of the machine's hardware. In practice, it is the moment in which the
sprite is defined graphically, to be displayed.
The function accepts the name
of a graphic resource, among those previously
loaded. This must correspond to a single image: therefore it can be an image
or a frame of an ATLAS
or a SEQUENCE
. The system, in a completely
automatic way, will convert the resource into graphic data compatible with the
sprite format, decoding each color component with a separate sprite.
The command accepts a series of parameters, which can be added after the
name of the graphic resource. The EXPAND VERTICAL
parameter allows you
to double the vertical dimensions, making each pixel occupy two or more
vertical pixels. On the other hand, the COMPRESS VERTICAL
command allows
you to restore the original dimensions. The EXPAND HORIZONTAL
parameter
allows you to double the vertical dimensions, making each pixel occupy
two or more vertical pixels. On the other hand, the COMPRESS HORIZONTAL
command allows you to restore the original dimensions. Finally, it is possible
to indicate one of the colors in the palette as "transparent", and therefore
that it does not need to generate a hardware sprite. This can be useful where
the graphic resource does not use the color black, which is the standard color
to characterize the background. Due to the isomorphic nature of the language,
not all flags are usable, or have an effect, on all targets that support sprites.
The function provides additional syntax, valid for redefining a sprite already
defined. The purpose of such syntax is to modify the graphic information inherent
to a sprite already defined previously, thus being able to dynamically replace the
appearance of the sprite. In this case, it is necessary to provide a reference to
the previously defined sprite (previous
), and ensure that the graphic
characteristics (such as the number of colors) are identical.
= CSPRITE ( name flags ) = CSPRITE ( name, previous flags )
spaceshift = CSPRITE( LOAD IMAGE( "spaceship.png" ) IGNORE COLOR GREEN ) alien = CSPRITE( LOAD IMAGE( "alien1.png" ) ) alien = CSPRITE( LOAD IMAGE( "alien2.png" ), alien )
Join BASIC 10Liner Contest with ugBASIC!
An interesting competition is held at the beginning of each year: the
BASIC 10Liner Contest.
It is possible to use ugBASIC to participate in the next
"BASIC10Liner" competition, in the following categories:
CSPRITE ↔ Csp
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
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