Available on: c64 c64reu coco3 coco
Alias: PEEK MESSAGE

DOJO PEEK MESSAGE

SYNTAX

 = DOJO PEEK MESSAGE( portId )


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 sessionId = DOJO LOGIN( "user", "password" )
 port = DOJO FIND( sessionId, "user2", "testApp" )
 IF DOJO PEEK MESSAGE( port ) THEN
    PRINT "A message is arrived!"
 ENDIF


ABBREVIATION: DjPkMsg

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

DOJO PEEK MESSAGE ↔ DjPkMsg

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

open an issue BACK TO KEYWORDS