Available on: all targets

DRAW

This instruction draws a line on the screen, starting from the coordinates (x1, y1) to arrive at the coordinates (x2, y2), using the color c. The start or the final coordinates can be omitted: in this case, ugBASIC will draw, respectively, starting from the last drawn position and arriving at the last drawn position. If the color is omitted, the last color selected with the INK or PEN command will be used. Finally, the default line style is full but a 16 bit bitmask can be set with the SET LINE command.

On the other syntax, you can select the mode that can be PSET or PRESET. If PSET is used the line is drawn in the current foreground colour. If PRESET, the line is drawn in the background colour.

The last, if used, it is either B or BF. If B, a rectangle is drawn instead of a line, the upper corner of the rectangle will be x1, y1, and the lower right corner x2, y2. If BF is used, the rectangle is drawn and filled with the current foreground colour.

SYNTAX

 DRAW [x1], [y1] TO x2, y2[, c]
 DRAW TO x2, y2[, c]
 DRAW (x1,y1) − (x2,y2)[,mode][,B|,BF]


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 DRAW 10,10 TO 100,100,WHITE
 DRAW TO 100,100
 DRAW ,10 TO ,100


Used in:

ABBREVIATION: Dr

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

DRAW ↔ Dr

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

open an issue BACK TO KEYWORDS