The ENVELOPE
command is used to define the volume of a sound over
time, or its envelope. In simpler terms, it allows you to create
richer and more complex sound effects, by defining the initial phase
in which the sound rapidly increases in volume, the phase in which
the sound decreases in volume, the final phase in which the sound
fades away until it disappears. The ENVELOPE
command uses
internal tone generators to create these effects.
This command simulates different musical instruments, such as
pianos, drums, sound effects, and more. It creates more complex
and dynamic melodies and harmonies, and it can be used to
create sound effects for games, such as explosions,
gunshots, or ambient sounds.
ENVELOPE voice, attack, decay, sustain, release
ENVELOPE 1, 2, 11, 5, 0
Join BASIC 10Liner Contest with ugBASIC!
An interesting competition is held at the beginning of each year: the
BASIC 10Liner Contest.
It is possible to use ugBASIC to participate in the next
"BASIC10Liner" competition, in the following categories:
ENVELOPE ↔ Env
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
open an issue
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