Available on: c64 c128 c64reu atari atarixl cpc

FADE

This instruction allow you to perform a "fade". The fade, in graphic terms, consists of gradually passing from one image or color to another. Fade to black implies a gradual transition to the color black (RGB: 0, 0, 0). To implement this transition, ugBASIC will progressively vary the color values of the pixels on the screen. The function takes the desired fade time in ticks or milliseconds (it will be rouded to the next tick). The accuracy and smoothness of the fade depends on the number of colors available in the palette and the number of steps.

SYNTAX

 FADE time [TICKS|MILLISECONDS|MS]


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 FADE 1000 MS


ABBREVIATION: FAd

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

FADE ↔ FAd

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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