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See also: FONT WIDTH (constant)

FONT HEIGHT (constant)

This function allows you to obtain the height of the current font, expressed in pixels. The height depends on the currently selected graphics mode, and it can change at runtime.

There is also a compile-level function for this keyword, which is called when the value is used to initialize a constant. In this case, the value is that taken from inspecting the instructions at the time of compilation.

SYNTAX

 = FONT HEIGHT


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 fontSize = FONT HEIGHT


ABBREVIATION: FntHg

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

FONT HEIGHT (constant) ↔ FntHg

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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