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GPRINT

The GPRINT (Graphic PRINT) statement is used to print a text string, in graphical mode, at a specific position on the screen, with the option to specify the font to use.

Unlike the traditional PRINT statement, which prints text in the console's character grid, GPRINT is designed to work in graphical mode. It prints text pixel by pixel, treating it as a graphic element.

The text is positioned precisely at the pixel level, making it ideal for games, custom interfaces, and designs that require precise control over position. The x and y coordinates typically refer to the upper-left corner of the first letter of the text.

Using the WITH font argument allows you to dynamically select different character sets or fonts that have been previously loaded into the program or are available internally, using the LOAD ATLAS statement.

SYNTAX

 GPRINT text [AT x,y] WITH font


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 myFont := LOAD ATLAS("font.png") FRAME SIZE(4,8)
 GPRINT "HELLO WORLD!" WITH myFont


ABBREVIATION: Gp

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

GPRINT ↔ Gp

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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