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IMAGE (function)

The IMAGE command allows you to extract an image from a collection of images stored in an IMAGES or SEQUENCE variable. Note that extraction occurs at compile time: therefore, no extra resources are allocated in the compiled program. This command is intended for all those commands that need an image to function, but want to exploit a graphic resource already loaded and optimized. If resource is a TILESET, you can look for a specific frame by name, unsing the NAMED parameter.

SYNTAX

 = IMAGE( resource FRAME num )
 = IMAGE( resource STRIP seq FRAME num )
 = IMAGE( resource NAMED name )


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 starship = IMAGE( LOAD IMAGES(("tiles.png") FRAME SIZE(32,32) FRAME 1 )
 starship = IMAGE( LOAD SEQUENCE("tiles.png") FRAME SIZE(32, 32) STRIP 1 FRAME 2 )
 tile = IMAGE( LOAD TILESET("tiles.tsx") NAMED pavimento )


ABBREVIATION: Im

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

IMAGE (function) ↔ Im

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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