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IMAGEREF (function)

With the IMAGEREF instruction you can retrieve the reference to an image, an ATLAS or a SEQUENCE, which can then be used in place of the original image, as a placeholder. This instruction is very useful when you want to diversify the graphics to use, while maintaining the same game logic.

SYNTAX

 ... = IMAGEREF( atlas )


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 airplane := LOAD ATLAS( "airplane.png" )
 elicopter := LOAD ATLAS( "elicopter.png" )
 DIM vehicle AS IMAGEREF
 IF vehicleType = 0 THEN
    vehicle = IMAGEREF( airplane )
 ELSE
    vehicle = IMAGEREF( elicopter )
 ENDIF
 PUT IMAGE vehicle FRAME 1 AT 0, 0


ABBREVIATION: IMr

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

IMAGEREF (function) ↔ IMr

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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